Updated readme. Added m as shortcut for messages.
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Magarena Limited Edition by ubeefx
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==================================
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Project page url : http://magarena.dyndns.org or http://code.google.com/p/arena-card-game/
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There must be a Java Runtime 6 (java.com) installed on your computer to play.
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An executable is provided for Windows. To execute the Java jar, use java -Xmx256m -jar Magarena.jar.
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@ -8,12 +10,13 @@ Magarena supports the following keyboard shortcuts :
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- Space or Right key : action button
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- Escape or Left key : undo button
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- Enter key : switch between graphical and text mode
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- F1 key : show or hide game messages
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- F1 or M key : show or hide game messages
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The desired AI can be selected in the preferences.
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Recommended MiniMax AI difficulty level for the best balance of speed and strength is the default 6.
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The Vegas AI should be fast on all difficulty levels.
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Thanks to everyone one the CCGHQ forum (slightlymagic.net).
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Thanks to epiko for creating the very nice Magarena logo and the amazing color themes.
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Thanks to Salasnet for the felt theme.
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Thanks to singularita for creating the scripts to add over 300 additional creature cards.
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@ -24,13 +27,14 @@ Release 1.12 (April 17, 2011)
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============
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- default cube (560 cards)
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- all cube (882 cards)
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- all cube (888 cards)
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- modified game to work with a premade Magarena data folder
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- added selectable avatar sets in preferences, separate from theme
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- added unlimited undo support
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- added "Reset game" in menu, undoing all moves
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- added counter for number of games played in startup screen
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- added M key as additional shortcut for messages
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Release 1.11 (April 11, 2011)
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============
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@ -206,7 +206,8 @@ public class GamePanel extends JPanel {
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getInputMap().put(KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0),UNDO_KEY);
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getInputMap().put(KeyStroke.getKeyStroke(KeyEvent.VK_ESCAPE, 0),UNDO_KEY);
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getInputMap().put(KeyStroke.getKeyStroke(KeyEvent.VK_ENTER, 0),SWITCH_KEY);
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getInputMap().put(KeyStroke.getKeyStroke(KeyEvent.VK_F1, 0), LOG_KEY);
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getInputMap().put(KeyStroke.getKeyStroke(KeyEvent.VK_F1, 0),LOG_KEY);
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getInputMap().put(KeyStroke.getKeyStroke(KeyEvent.VK_M, 0),LOG_KEY);
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stackCombatViewer=new StackCombatViewer(viewerInfo,controller);
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handGraveyardViewer=new HandGraveyardExileViewer(viewerInfo,controller);
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