convert from java code to groovy code

master
melvin 2013-05-19 16:25:44 +08:00
parent 5b5b5081a2
commit c50d8e1b3a
3 changed files with 33 additions and 47 deletions

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@ -0,0 +1,32 @@
[
new MagicPermanentActivation(
[MagicConditionFactory.ManaCost("{2}{G}{G}")],
new MagicActivationHints(MagicTiming.Pump),
"Pump"
) {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return [
new MagicPayManaCostEvent(
source,
source.getController(),
MagicManaCost.create("{2}{G}{G}")
)
];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"SN gets +X/+X until end of turn, where X is its power."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicPermanent permanent = event.getPermanent();
final int power = permanent.getPower();
game.doAction(new MagicChangeTurnPTAction(permanent,power,power));
}
}
]

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@ -8,4 +8,4 @@ subtype=Spirit,Treefolk
cost={4}{G}
pt=3/3
timing=main
requires_card_code
requires_groovy_code

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@ -1,46 +0,0 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.condition.MagicCondition;
import magic.model.condition.MagicConditionFactory;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
public class Yew_Spirit {
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicConditionFactory.ManaCost("{2}{G}{G}")},
new MagicActivationHints(MagicTiming.Pump),
"Pump") {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return new MagicEvent[] {new MagicPayManaCostEvent(
source,
source.getController(),
MagicManaCost.create("{2}{G}{G}"))};
}
@Override
public MagicEvent getPermanentEvent(
final MagicPermanent source,
final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"SN gets +X/+X until end of turn, where X is its power.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
final MagicPermanent permanent = event.getPermanent();
final int power = permanent.getPower();
game.doAction(new MagicChangeTurnPTAction(permanent,power,power));
}
};
}