convert from java code to groovy code
parent
39bc21ec9a
commit
c1bc40b1e6
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@ -0,0 +1,27 @@
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[
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new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(3,true),
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this,
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"SN deals 3 damage to target creature or player\$. " +
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"A creature dealt damage this way can't be regenerated this turn."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage=new MagicDamage(event.getSource(),target,3);
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damage.setNoRegeneration();
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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}
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]
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@ -7,4 +7,4 @@ rarity=C
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type=Instant
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type=Instant
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cost={1}{R}
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cost={1}{R}
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timing=removal
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timing=removal
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requires_card_code
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requires_groovy_code
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@ -1,40 +0,0 @@
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package magic.card;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.action.MagicDealDamageAction;
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import magic.model.action.MagicTargetAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicDamageTargetPicker;
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import magic.model.target.MagicTarget;
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public class Incinerate {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
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new MagicDamageTargetPicker(3,true),
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this,
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"SN deals 3 damage to target creature or player$. " +
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"A creature dealt damage this way can't be regenerated this turn.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage=new MagicDamage(event.getSource(),target,3);
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damage.setNoRegeneration();
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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};
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}
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