convert from java code to groovy code

master
melvin 2013-05-27 13:08:54 +08:00
parent 33ac998146
commit bfc18c1cee
3 changed files with 34 additions and 55 deletions

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@ -0,0 +1,33 @@
[
new MagicPermanentActivation(
[MagicConditionFactory.ManaCost("{1}{W}")],
new MagicActivationHints(MagicTiming.Pump,true),
"Lifelink"
) {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return [new MagicPayManaCostEvent(source,"{1}{W}")];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
MagicTargetChoice.TARGET_CREATURE_YOU_CONTROL,
MagicLifelinkTargetPicker.create(),
this,
"Target creature\$ you control gains lifelink until end of turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Lifelink));
}
});
}
}
]

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@ -8,4 +8,4 @@ subtype=Human,Wizard
cost={1}{W}
pt=2/1
timing=fmain
requires_card_code
requires_groovy_code

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@ -1,54 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.condition.MagicConditionFactory;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.target.MagicLifelinkTargetPicker;
public class Alabaster_Mage {
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicConditionFactory.ManaCost("{1}{W}")},
new MagicActivationHints(MagicTiming.Pump,true),
"Lifelink"
) {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return new MagicEvent[]{new MagicPayManaCostEvent(source,"{1}{W}")};
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
MagicTargetChoice.TARGET_CREATURE_YOU_CONTROL,
MagicLifelinkTargetPicker.create(),
this,
"Target creature$ you control gains lifelink until end of turn."
);
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Lifelink));
}
});
}
};
}