replace player with PN
parent
89901e1314
commit
bddfe32089
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@ -16,21 +16,17 @@ import magic.model.trigger.MagicWhenOtherSpellIsCastTrigger;
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public class Demon_s_Horn {
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public static final MagicWhenOtherSpellIsCastTrigger T = new MagicWhenOtherSpellIsCastTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicCardOnStack data) {
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final MagicPlayer player = permanent.getController();
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final MagicCard card = data.getCard();
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return (MagicColor.Black.hasColor(card.getColorFlags())) ?
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new MagicEvent(
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permanent,
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player,
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new MagicSimpleMayChoice(
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player + " may gain 1 life.",
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MagicSimpleMayChoice.GAIN_LIFE,
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1,
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MagicSimpleMayChoice.DEFAULT_YES),
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this,
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player + " may$ gain 1 life.") :
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MagicEvent.NONE;
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicCardOnStack spell) {
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return MagicColor.Black.hasColor(spell.getColorFlags()) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.GAIN_LIFE,
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1,
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MagicSimpleMayChoice.DEFAULT_YES),
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this,
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"PN may$ gain 1 life.") :
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MagicEvent.NONE;
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}
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@Override
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@ -19,40 +19,32 @@ import magic.model.trigger.MagicGraveyardTriggerData;
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import magic.model.trigger.MagicWhenPutIntoGraveyardTrigger;
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public class Driver_of_the_Dead {
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private static final MagicTargetFilter targetFilter = new MagicTargetFilter.MagicCMCTargetFilter(
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MagicTargetFilter.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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MagicTargetFilter.MagicCMCTargetFilter.LESS_THAN_OR_EQUAL,
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2
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);
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private static final MagicTargetChoice targetChoice = new MagicTargetChoice(
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targetFilter,false,MagicTargetHint.None,
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"target creature card from your graveyard)"
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);
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public static final MagicWhenPutIntoGraveyardTrigger T = new MagicWhenPutIntoGraveyardTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicGraveyardTriggerData triggerData) {
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if (MagicLocationType.Play == triggerData.fromLocation) {
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final MagicPlayer player = permanent.getController();
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final MagicTargetFilter targetFilter =
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new MagicTargetFilter.MagicCMCTargetFilter(
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MagicTargetFilter.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
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MagicTargetFilter.MagicCMCTargetFilter.LESS_THAN_OR_EQUAL,
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2);
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final MagicTargetChoice targetChoice =
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new MagicTargetChoice(
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targetFilter,false,MagicTargetHint.None,
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"target creature card from your graveyard)");
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final MagicChoice mayChoice =
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new MagicMayChoice(
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player + " may return target creature card with " +
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"converted mana cost 2 or less " +
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"from his or her graveyard to the battlefield.",
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targetChoice);
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return new MagicEvent(
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permanent,
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player,
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mayChoice,
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new MagicGraveyardTargetPicker(false),
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this,
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player + " may$ return target creature card$ with " +
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"converted mana cost 2 or less " +
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"from his or her graveyard to the battlefield.");
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}
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return MagicEvent.NONE;
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return (MagicLocationType.Play == triggerData.fromLocation) ?
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new MagicEvent(
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permanent,
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new MagicMayChoice(targetChoice),
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new MagicGraveyardTargetPicker(false),
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this,
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"PN may$ return target creature card$ with " +
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"converted mana cost 2 or less " +
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"from his or her graveyard to the battlefield."
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):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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@ -16,21 +16,17 @@ import magic.model.trigger.MagicWhenOtherSpellIsCastTrigger;
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public class Kraken_s_Eye {
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public static final MagicWhenOtherSpellIsCastTrigger T = new MagicWhenOtherSpellIsCastTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicCardOnStack data) {
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final MagicPlayer player = permanent.getController();
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final MagicCard card = data.getCard();
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return (MagicColor.Blue.hasColor(card.getColorFlags())) ?
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new MagicEvent(
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permanent,
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player,
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new MagicSimpleMayChoice(
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player + " may gain 1 life.",
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MagicSimpleMayChoice.GAIN_LIFE,
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1,
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MagicSimpleMayChoice.DEFAULT_YES),
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this,
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player + " may$ gain 1 life.") :
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MagicEvent.NONE;
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicCardOnStack spell) {
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return MagicColor.Blue.hasColor(spell.getColorFlags()) ?
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new MagicEvent(
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permanent,
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new MagicSimpleMayChoice(
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MagicSimpleMayChoice.GAIN_LIFE,
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1,
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MagicSimpleMayChoice.DEFAULT_YES),
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this,
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"PN may$ gain 1 life.") :
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MagicEvent.NONE;
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}
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@Override
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@ -11,14 +11,13 @@ import magic.model.trigger.MagicAtUpkeepTrigger;
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public class Moroii {
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public static final MagicAtUpkeepTrigger T = new MagicAtUpkeepTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer data) {
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final MagicPlayer player=permanent.getController();
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return (player==data) ?
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer upkeepPlayer) {
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return permanent.isController(upkeepPlayer) ?
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new MagicEvent(
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permanent,
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player,
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this,
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player + " loses 1 life.") :
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permanent,
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this,
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"PN loses 1 life."
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):
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MagicEvent.NONE;
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}
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@ -17,15 +17,13 @@ public class Soltari_Champion {
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPermanent data) {
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final MagicPlayer player = permanent.getController();
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return (permanent == data) ?
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final MagicPermanent attacker) {
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return (permanent == attacker) ?
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new MagicEvent(
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permanent,
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player,
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this,
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"Other creatures " + player +
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" controls get +1/+1 until end of turn."):
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"Other creatures PN controls get +1/+1 until end of turn."
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):
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MagicEvent.NONE;
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}
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@Override
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@ -11,13 +11,13 @@ public class Soul_Warden {
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public static final MagicWhenOtherComesIntoPlayTrigger T = new MagicWhenOtherComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
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final MagicPlayer player = permanent.getController();
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return (otherPermanent != permanent && otherPermanent.isCreature()) ?
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return (otherPermanent != permanent &&
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otherPermanent.isCreature()) ?
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new MagicEvent(
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permanent,
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player,
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this,
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player + " gains 1 life."):
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permanent,
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this,
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"PN gains 1 life."
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):
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MagicEvent.NONE;
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}
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@ -20,16 +20,14 @@ public class Treasure_Hunter {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent, final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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new MagicMayChoice(
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player + " may return target artifact card from " +
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"his or her graveyard to his or her hand.",
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MagicTargetChoice.TARGET_ARTIFACT_CARD_FROM_GRAVEYARD),
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new MagicGraveyardTargetPicker(false),
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this,
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player + " may$ return target artifact card$ from " +
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"his or her graveyard to his or her hand.");
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permanent,
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new MagicMayChoice(
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MagicTargetChoice.TARGET_ARTIFACT_CARD_FROM_GRAVEYARD
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),
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new MagicGraveyardTargetPicker(false),
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this,
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"PN may$ return target artifact card$ from " +
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"his or her graveyard to his or her hand.");
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}
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@Override
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