added Skywinder Drake and Slaughter Cry
parent
6edfdb262a
commit
b7eff44586
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@ -826,6 +826,20 @@ toughness=2
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ability=persist
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timing=main
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>Skywinder Drake
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image=http://magiccards.info/scans/en/m12/75.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Drake
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color=u
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converted=3
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cost={2}{U}
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power=3
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toughness=1
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ability=flying,can't block creatures without flying
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timing=main
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>Empyrial Archangel
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image=http://magiccards.info/scans/en/ala/166.jpg
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value=5
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@ -2283,6 +2297,16 @@ converted=2
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cost={1}{R}
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timing=pump
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>Slaughter Cry
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image=http://magiccards.info/scans/en/m12/155.jpg
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value=3
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rarity=C
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type=Instant
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color=r
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converted=3
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cost={2}{R}
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timing=pump
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>Grasp of Darkness
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image=http://magiccards.info/scans/en/som/65.jpg
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value=3
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@ -0,0 +1,43 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicChangeTurnPTAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicSetAbilityAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicFirstStrikeTargetPicker;
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public class Slaughter_Cry {
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public static final MagicSpellCardEvent E = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack.getCard(),
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cardOnStack.getController(),
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MagicTargetChoice.POS_TARGET_CREATURE,
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MagicFirstStrikeTargetPicker.getInstance(),
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new Object[]{cardOnStack},
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this,
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"Target creature$ gets +3/+0 and gains first strike until end of turn.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
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final MagicPermanent creature=event.getTarget(game,choiceResults,0);
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if (creature!=null) {
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game.doAction(new MagicChangeTurnPTAction(creature,3,0));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.FirstStrike));
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}
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}
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};
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}
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