added Quirion Dryad and Rain of Tears
parent
b241307955
commit
b47f1f72ea
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@ -1,3 +1,15 @@
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>Quirion Dryad
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image=http://magiccards.info/scans/en/10e/287.jpg
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value=3
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rarity=R
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type=Creature
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subtype=Dryad
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color=g
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converted=2
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cost={1}{G}
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pt=1/1
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timing=fmain
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>Molimo, Maro-Sorcerer
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image=http://magiccards.info/scans/en/10e/280.jpg
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value=5
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@ -9070,6 +9082,17 @@ converted=3
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cost={1}{R}{R}
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timing=removal
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>Rain of Tears
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image=http://magiccards.info/scans/en/10e/170.jpg
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value=2
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removal=3
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rarity=U
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type=Sorcery
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color=b
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converted=3
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cost={1}{B}{B}
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timing=removal
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>Sunblast Angel
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image=http://magiccards.info/scans/en/som/22.jpg
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value=5
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@ -0,0 +1,42 @@
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package magic.card;
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import magic.model.MagicCard;
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import magic.model.MagicColor;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeCountersAction;
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import magic.model.event.MagicEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.trigger.MagicWhenSpellIsPlayedTrigger;
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public class Quirion_Dryad {
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public static final MagicWhenSpellIsPlayedTrigger T = new MagicWhenSpellIsPlayedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicCardOnStack data) {
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final MagicPlayer player = permanent.getController();
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final MagicCard card = data.getCard();
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return (card.getOwner() == player &&
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(MagicColor.White.hasColor(card.getColorFlags(game)) ||
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MagicColor.Blue.hasColor(card.getColorFlags(game)) ||
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MagicColor.Black.hasColor(card.getColorFlags(game)) ||
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MagicColor.Red.hasColor(card.getColorFlags(game))) ) ?
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new MagicEvent(
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permanent,
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player,
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new Object[]{permanent},
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this,
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"Put a +1/+1 counter on " + permanent + ".") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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game.doAction(new MagicChangeCountersAction((MagicPermanent)data[0],MagicCounterType.PlusOne,1,true));
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}
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};
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}
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@ -0,0 +1,44 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicDestroyAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicDestroyTargetPicker;
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public class Rain_of_Tears {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack.getCard(),
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cardOnStack.getController(),
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MagicTargetChoice.NEG_TARGET_LAND,
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new MagicDestroyTargetPicker(false),
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new Object[]{cardOnStack},
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this,
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"Destroy target land$.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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final MagicCardOnStack cardOnStack = (MagicCardOnStack)data[0];
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game.doAction(new MagicMoveCardAction(cardOnStack));
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent permanent) {
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game.doAction(new MagicDestroyAction(permanent));
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}
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});
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}
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};
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}
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