added Orcish Artillery and Plague Wind

master
beholder 2011-09-22 06:40:49 +02:00
parent 05171f4d7b
commit b241307955
3 changed files with 127 additions and 0 deletions

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@ -4850,6 +4850,17 @@ converted=4
cost={2}{B}{B} cost={2}{B}{B}
timing=removal timing=removal
>Plague Wind
image=http://magiccards.info/scans/en/10e/169.jpg
value=5
removal=2
rarity=R
type=Sorcery
color=b
converted=9
cost={7}{B}{B}
timing=removal
>Scepter of Dominance >Scepter of Dominance
image=http://magiccards.info/scans/en/cfx/17.jpg image=http://magiccards.info/scans/en/cfx/17.jpg
value=4 value=4
@ -5986,6 +5997,18 @@ cost={1}{R}{R}
pt=1/3 pt=1/3
timing=main timing=main
>Orcish Artillery
image=http://magiccards.info/scans/en/10e/220.jpg
value=3
rarity=U
type=Creature
subtype=Orc,Warrior
color=r
converted=3
cost={1}{R}{R}
pt=1/3
timing=main
>Stormfront Pegasus >Stormfront Pegasus
image=http://magiccards.info/scans/en/m11/34.jpg image=http://magiccards.info/scans/en/m11/34.jpg
value=3 value=3

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@ -0,0 +1,59 @@
package magic.card;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.MagicSource;
import magic.model.action.MagicDealDamageAction;
import magic.model.action.MagicTargetAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTapEvent;
import magic.model.event.MagicTiming;
import magic.model.target.MagicDamageTargetPicker;
import magic.model.target.MagicTarget;
public class Orcish_Artillery {
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicCondition.CAN_TAP_CONDITION},
new MagicActivationHints(MagicTiming.Removal),
"Damage") {
@Override
public MagicEvent[] getCostEvent(final MagicSource source) {
return new MagicEvent[]{new MagicTapEvent((MagicPermanent)source)};
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
final MagicPlayer player=source.getController();
return new MagicEvent(
source,
player,
MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER,
new MagicDamageTargetPicker(2),
new Object[]{source,player},
this,
source + " deals 2 damage to target creature or player$ and 3 damage to you.");
}
@Override
public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
final MagicSource source=(MagicSource)data[0];
event.processTarget(game,choiceResults,0,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage1=new MagicDamage(source,target,2,false);
game.doAction(new MagicDealDamageAction(damage1));
final MagicDamage damage2=new MagicDamage(source,(MagicTarget)data[1],3,false);
game.doAction(new MagicDealDamageAction(damage2));
}
});
}
};
}

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@ -0,0 +1,45 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPermanentState;
import magic.model.action.MagicChangeStateAction;
import magic.model.action.MagicDestroyAction;
import magic.model.action.MagicMoveCardAction;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicTarget;
import magic.model.target.MagicTargetFilter;
import java.util.Collection;
public class Plague_Wind {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack.getCard(),
cardOnStack.getController(),
new Object[]{cardOnStack},
this,
"Destroy all creatures you don't control. They can't be regenerated.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object[] data,
final Object[] choiceResults) {
final MagicCardOnStack cardOnStack = (MagicCardOnStack)data[0];
game.doAction(new MagicMoveCardAction(cardOnStack));
final Collection<MagicTarget> targets =
game.filterTargets(cardOnStack.getController(),MagicTargetFilter.TARGET_CREATURE_YOUR_OPPONENT_CONTROLS);
for (final MagicTarget target : targets) {
game.doAction(new MagicChangeStateAction((MagicPermanent)target,MagicPermanentState.CannotBeRegenerated,true));
game.doAction(new MagicDestroyAction((MagicPermanent)target));
}
}
};
}