Play gameplay sound directly from MagicSound instance.
parent
b4bc485710
commit
b20101e641
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@ -14,8 +14,6 @@ import javax.sound.sampled.LineEvent;
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import javax.sound.sampled.LineUnavailableException;
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import javax.sound.sampled.SourceDataLine;
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import javax.swing.SwingUtilities;
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import magic.model.MagicGame;
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import magic.ui.MagicSound;
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public class SoundEffects {
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@ -29,12 +27,6 @@ public class SoundEffects {
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private SoundEffects() {}
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public static void playGameSound(final MagicGame game, MagicSound aSound) {
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if (game.isReal() && GeneralConfig.getInstance().isSound()) {
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aSound.play();
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}
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}
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private static void setVolume(final Clip aClip, int volPercent) {
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BooleanControl muteControl = (BooleanControl) aClip.getControl(BooleanControl.Type.MUTE);
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@ -1,6 +1,5 @@
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package magic.model.phase;
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import magic.data.SoundEffects;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.action.CombatDamageAction;
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@ -52,7 +51,7 @@ public class MagicCombatDamagePhase extends MagicPhase {
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if (game.getStep() == MagicStep.Begin) {
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game.setStep(MagicStep.ActivePlayer);
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} else {
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SoundEffects.playGameSound(game, MagicSound.COMBAT_DAMAGE);
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MagicSound.COMBAT_DAMAGE.play(game);
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}
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}
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@ -1,6 +1,5 @@
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package magic.model.phase;
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import magic.data.SoundEffects;
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import magic.model.MagicGame;
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import magic.model.action.ReturnExiledAction;
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import magic.model.trigger.MagicTriggerType;
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@ -30,6 +29,6 @@ public class MagicEndOfTurnPhase extends MagicPhase {
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@Override
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protected void executeEndOfPhase(final MagicGame game) {
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SoundEffects.playGameSound(game, MagicSound.NEW_TURN);
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MagicSound.NEW_TURN.play(game);
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}
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}
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@ -1,6 +1,5 @@
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package magic.model.phase;
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import magic.data.SoundEffects;
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import magic.model.MagicGame;
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import magic.model.action.StackResolveAction;
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import magic.model.event.MagicPriorityEvent;
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@ -42,7 +41,7 @@ public abstract class MagicPhase {
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// Stack can be empty at this point, for instance by a counter unless event.
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if (!game.getStack().isEmpty()) {
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game.doAction(new StackResolveAction());
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SoundEffects.playGameSound(game, MagicSound.RESOLVE_ACTION);
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MagicSound.RESOLVE_ACTION.play(game);
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}
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game.setStep(MagicStep.ActivePlayer);
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break;
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@ -5,6 +5,7 @@ import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import magic.data.GeneralConfig;
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import magic.data.SoundEffects;
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import magic.model.MagicGame;
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import magic.utility.MagicResources;
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public enum MagicSound {
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@ -49,4 +50,10 @@ public enum MagicSound {
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executor.shutdown();
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}
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public void play(final MagicGame game) {
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if (game.isReal() && config.isSound()) {
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MagicSound.this.play();
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}
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}
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}
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@ -32,7 +32,6 @@ import magic.ai.MagicAI;
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import magic.data.DuelConfig;
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import magic.data.GeneralConfig;
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import magic.data.MagicIcon;
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import magic.data.SoundEffects;
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import magic.exception.InvalidDeckException;
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import magic.exception.UndoClickedException;
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import magic.game.state.GameState;
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@ -846,9 +845,9 @@ public class SwingGameController implements IUIGameController {
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private void playEndGameSoundEffect() {
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if (game.getLosingPlayer().getIndex() == 0) {
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SoundEffects.playGameSound(game, MagicSound.LOSE_GAME);
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MagicSound.LOSE_GAME.play(game);
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} else {
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SoundEffects.playGameSound(game, MagicSound.WIN_GAME);
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MagicSound.WIN_GAME.play(game);
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}
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}
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