replace groovy code with ability in card script

master
melvin 2013-10-20 17:53:15 +08:00
parent d2a369065a
commit ac59513243
2 changed files with 2 additions and 34 deletions

View File

@ -1,32 +0,0 @@
[
new MagicPermanentActivation(
new MagicActivationHints(MagicTiming.Pump,true),
"Deathtouch"
) {
@Override
public Iterable<MagicEvent> getCostEvent(final MagicPermanent source) {
return [new MagicPayManaCostEvent(source,"{1}{B}")];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
MagicTargetChoice.TARGET_CREATURE_YOU_CONTROL,
MagicDeathtouchTargetPicker.getInstance(),
this,
"Target creature\$ you control gains deathtouch until end of turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicGainAbilityAction(creature,MagicAbility.Deathtouch));
}
});
}
}
]

View File

@ -7,5 +7,5 @@ type=Creature
subtype=Human,Wizard subtype=Human,Wizard
cost={1}{B} cost={1}{B}
pt=2/1 pt=2/1
timing=fmain ability=pay {1}{B}: Target creature you control gains deathtouch until end of turn.
requires_groovy_code timing=main