convert from java code to groovy code

master
melvin 2013-05-26 11:22:57 +08:00
parent dad4e585a6
commit a776519c77
3 changed files with 30 additions and 48 deletions

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@ -0,0 +1,29 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack, final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE,
MagicFlyingTargetPicker.create(),
this,
"Target creature\$ gains flying until end of turn. "
"Prevent all damage that would be dealt to that creature this turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Flying));
game.doAction(new MagicChangeStateAction(
creature,
MagicPermanentState.PreventAllDamage,
true
));
}
});
}
}
]

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@ -6,4 +6,4 @@ rarity=C
type=Instant
cost={2}{W}
timing=pump
requires_card_code
requires_groovy_code

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@ -1,47 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPermanentState;
import magic.model.action.MagicChangeStateAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicFlyingTargetPicker;
public class Leap_of_Faith {
public static final MagicSpellCardEvent E = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(
final MagicCardOnStack cardOnStack,
final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.POS_TARGET_CREATURE,
MagicFlyingTargetPicker.create(),
this,
"Target creature$ gains flying until end of turn. Prevent " +
"all damage that would be dealt to that creature this turn.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Flying));
game.doAction(new MagicChangeStateAction(
creature,
MagicPermanentState.PreventAllDamage,
true));
}
});
}
};
}