convert from java code to groovy code
parent
c01568fe7e
commit
a6eb6bca3a
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@ -0,0 +1,34 @@
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[
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new MagicPermanentActivation(
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[
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MagicCondition.CAN_TAP_CONDITION,
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MagicConditionFactory.ManaCost("{1}{U}{R}")
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],
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new MagicActivationHints(MagicTiming.Draw),
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"Draw"
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) {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return [
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new MagicPayManaCostTapEvent(source,"{1}{U}{R}")
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];
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source, final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"PN draws a card, then discards a card."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPlayer player = event.getPlayer();
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game.doAction(new MagicDrawAction(player,1));
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game.addEvent(new MagicDiscardEvent(event.getPermanent(),player,1,false));
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}
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}
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]
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@ -6,4 +6,4 @@ rarity=R
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type=Land
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ability=tap add mana {1}
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timing=land
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requires_card_code
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requires_groovy_code
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@ -1,54 +0,0 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicDrawAction;
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import magic.model.condition.MagicCondition;
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import magic.model.condition.MagicConditionFactory;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicDiscardEvent;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPayManaCostTapEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTiming;
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public class Desolate_Lighthouse {
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[] {
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MagicCondition.CAN_TAP_CONDITION,
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MagicConditionFactory.ManaCost("{1}{U}{R}")
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},
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new MagicActivationHints(MagicTiming.Draw),
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"Draw") {
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@Override
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public MagicEvent[] getCostEvent(final MagicPermanent source) {
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return new MagicEvent[] {
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new MagicPayManaCostTapEvent(source,"{1}{U}{R}")
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};
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}
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@Override
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public MagicEvent getPermanentEvent(
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final MagicPermanent source,
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final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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this,
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"PN draws a card, then discards a card."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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final MagicPlayer player = event.getPlayer();
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game.doAction(new MagicDrawAction(player,1));
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game.addEvent(new MagicDiscardEvent(event.getPermanent(),player,1,false));
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}
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};
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}
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