convert from java code to groovy code

master
melvin 2013-05-19 10:27:34 +08:00
parent 3d5adec162
commit a531ee0faf
3 changed files with 28 additions and 43 deletions

View File

@ -0,0 +1,27 @@
[
new MagicPermanentActivation(
[MagicCondition.HAS_CARD_CONDITION],
new MagicActivationHints(MagicTiming.Pump,false,1),
"Shadow"
) {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return [
new MagicDiscardEvent(source,source.getController(),1,false),
new MagicPlayAbilityEvent(source)
];
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"SN gains shadow until end of turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new MagicSetAbilityAction(event.getPermanent(),MagicAbility.Shadow));
}
}
]

View File

@ -8,4 +8,4 @@ subtype=Thalakos
cost={2}{U}{U}
pt=3/3
timing=main
requires_card_code
requires_groovy_code

View File

@ -1,42 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicSetAbilityAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicDiscardEvent;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicPlayAbilityEvent;
import magic.model.event.MagicTiming;
public class Thalakos_Drifters {
public static final MagicPermanentActivation A = new MagicPermanentActivation(
new MagicCondition[]{MagicCondition.HAS_CARD_CONDITION},
new MagicActivationHints(MagicTiming.Pump,false,1),
"Shadow") {
@Override
public MagicEvent[] getCostEvent(final MagicPermanent source) {
return new MagicEvent[]{
new MagicDiscardEvent(source,source.getController(),1,false),
new MagicPlayAbilityEvent(source)
};
}
@Override
public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
return new MagicEvent(
source,
this,
"SN gains shadow until end of turn.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
game.doAction(new MagicSetAbilityAction(event.getPermanent(),MagicAbility.Shadow));
}
};
}