added Searing Meditation. corrected Cradle of Vitality
parent
a4c93679ee
commit
a4f350b61b
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@ -6195,6 +6195,16 @@ converted=5
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cost={3}{B}{B}
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timing=enchantment
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>Searing Meditation
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image=http://magiccards.info/scans/en/ddh/27.jpg
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value=3
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rarity=R
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type=Enchantment
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color=rw
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converted=3
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cost={1}{R}{W}
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timing=enchantment
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>Call to the Grave
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image=http://magiccards.info/scans/en/m12/85.jpg
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value=4
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@ -11,6 +11,7 @@ import magic.model.choice.MagicMayChoice;
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import magic.model.choice.MagicPayManaCostChoice;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicPumpTargetPicker;
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import magic.model.trigger.MagicWhenLifeIsGainedTrigger;
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public class Cradle_of_Vitality {
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@ -27,6 +28,7 @@ public class Cradle_of_Vitality {
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"You may pay {1}{W}.",
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new MagicPayManaCostChoice(MagicManaCost.ONE_WHITE),
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MagicTargetChoice.POS_TARGET_CREATURE),
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MagicPumpTargetPicker.getInstance(),
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new Object[]{amount},
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this,
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"You may$ pay {1}{W}$. If you do, put a +1/+1 counter " +
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@ -0,0 +1,54 @@
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package magic.card;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicDealDamageAction;
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import magic.model.action.MagicTargetAction;
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import magic.model.choice.MagicMayChoice;
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import magic.model.choice.MagicPayManaCostChoice;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicDamageTargetPicker;
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import magic.model.target.MagicTarget;
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import magic.model.trigger.MagicWhenLifeIsGainedTrigger;
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public class Searing_Meditation {
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public static final MagicWhenLifeIsGainedTrigger T = new MagicWhenLifeIsGainedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final Object[] data) {
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final MagicPlayer player = permanent.getController();
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return (player == (MagicPlayer)data[0]) ?
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new MagicEvent(
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permanent,
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player,
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new MagicMayChoice(
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"You may pay {2}.",
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new MagicPayManaCostChoice(MagicManaCost.TWO),
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MagicTargetChoice.NEG_TARGET_CREATURE_OR_PLAYER),
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new MagicDamageTargetPicker(2),
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new Object[]{permanent},
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this,
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"You may$ pay {2}$. If you do, " + permanent + " deals 2 " +
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"damage to target creature or player$."):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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if (MagicMayChoice.isYesChoice(choiceResults[0])) {
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event.processTarget(game,choiceResults,2,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage = new MagicDamage((MagicPermanent)data[0],target,2,false);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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}
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};
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}
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