removed unused imports

master
beholder 2011-12-05 09:29:44 +01:00
parent 78b15e7ea3
commit a4ee20f346
88 changed files with 0 additions and 216 deletions

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@ -4,7 +4,6 @@ import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicLocationType;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -15,7 +14,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -8,7 +8,6 @@ import magic.model.action.MagicPermanentAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicDestroyTargetPicker;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Avalanche_Riders {

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicLayer;

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@ -1,31 +1,17 @@
package magic.card;
import magic.data.TokenCardDefinitions;
import magic.model.MagicCard;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
import magic.model.MagicSubType;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicPlayTokenAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.action.MagicSacrificeAction;
import magic.model.choice.MagicChoice;
import magic.model.choice.MagicMayChoice;
import magic.model.choice.MagicSimpleMayChoice;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenDamageIsDealtTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Boggart_Mob {
public static final MagicWhenDamageIsDealtTrigger T3 = new MagicWhenDamageIsDealtTrigger() {

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@ -8,7 +8,6 @@ import magic.model.action.MagicPermanentAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicDestroyTargetPicker;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Bone_Shredder {

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicLayer;

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@ -4,7 +4,6 @@ import magic.model.MagicAbility;
import magic.model.MagicColor;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -16,11 +15,9 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.trigger.MagicTrigger;
import magic.model.mstatic.MagicStatic;
import magic.model.mstatic.MagicLayer;

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@ -4,10 +4,8 @@ import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.mstatic.MagicLayer;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.event.MagicPermanentActivation;
import magic.model.mstatic.MagicStatic;
import magic.model.target.MagicTargetFilter;

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@ -1,7 +1,6 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.event.MagicDiscardEvent;

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@ -11,7 +11,6 @@ import magic.model.action.MagicDealDamageAction;
import magic.model.event.MagicEvent;
import magic.model.target.MagicTarget;
import magic.model.target.MagicTargetFilter;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Crater_Hellion {

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@ -4,7 +4,6 @@ import magic.model.MagicAbility;
import magic.model.MagicColor;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -16,11 +15,9 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.trigger.MagicTrigger;
import magic.model.mstatic.MagicStatic;
import magic.model.mstatic.MagicLayer;

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@ -1,7 +1,6 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;

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@ -5,7 +5,6 @@ import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.action.MagicUntapAction;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicTrigger;
import magic.model.trigger.MagicWhenDamageIsDealtTrigger;

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@ -10,7 +10,6 @@ import magic.model.event.MagicEvent;
import magic.model.mstatic.MagicLayer;
import magic.model.mstatic.MagicStatic;
import magic.model.target.MagicTargetFilter;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Deranged_Hermit {

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -12,7 +11,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTapEvent;
import magic.model.event.MagicTiming;

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -13,14 +12,12 @@ import magic.model.action.MagicBecomesCreatureAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.mstatic.MagicStatic;
import magic.model.mstatic.MagicLayer;
import java.util.Arrays;
import java.util.EnumSet;
public class Dread_Statuary {

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@ -1,7 +1,6 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicRegenerateAction;

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;

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@ -15,7 +15,6 @@ import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicSacrificePermanentEvent;
import magic.model.event.MagicTiming;
import magic.model.target.MagicPumpTargetPicker;
import magic.model.trigger.MagicEchoTrigger;
public class Extruder {
public static final MagicPermanentActivation A = new MagicPermanentActivation(

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@ -1,21 +1,16 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Faceless_Butcher {
public static final MagicWhenComesIntoPlayTrigger T1 = new MagicWhenComesIntoPlayTrigger() {

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@ -1,21 +1,16 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Faceless_Devourer {
public static final MagicWhenComesIntoPlayTrigger T1 = new MagicWhenComesIntoPlayTrigger() {

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@ -4,7 +4,6 @@ import magic.model.MagicAbility;
import magic.model.MagicColor;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -16,11 +15,9 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.trigger.MagicTrigger;
import magic.model.mstatic.MagicStatic;
import magic.model.mstatic.MagicLayer;

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@ -1,14 +1,10 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.choice.MagicChoice;
import magic.model.choice.MagicMayChoice;
import magic.model.choice.MagicTargetChoice;
@ -17,7 +13,6 @@ import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Fiend_Hunter {
public static final MagicWhenComesIntoPlayTrigger T1 = new MagicWhenComesIntoPlayTrigger() {

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicColor;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -15,11 +14,9 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.trigger.MagicTrigger;
import magic.model.mstatic.MagicStatic;
import magic.model.mstatic.MagicLayer;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
@ -12,7 +11,6 @@ import magic.model.action.MagicChangeCountersAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -10,7 +10,6 @@ import magic.model.event.MagicManaActivation;
import magic.model.event.MagicRemoveCounterEvent;
import magic.model.event.MagicSacrificeEvent;
import magic.model.event.MagicTapEvent;
import magic.model.trigger.MagicComesIntoPlayWithCounterTrigger;
public class Gemstone_Mine {
private static final MagicCondition CONDITIONS[] = new MagicCondition[]{

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@ -4,7 +4,6 @@ import magic.model.MagicAbility;
import magic.model.MagicColor;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -16,11 +15,9 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.trigger.MagicTrigger;
import magic.model.mstatic.MagicStatic;
import magic.model.mstatic.MagicLayer;

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -12,7 +11,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -7,7 +7,6 @@ import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicPlayTokenAction;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicGraveyardTriggerData;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenPutIntoGraveyardTrigger;

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@ -1,22 +1,9 @@
package magic.card;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
import magic.model.action.MagicDealDamageAction;
import magic.model.action.MagicTargetAction;
import magic.model.action.MagicUntapAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTapEvent;
import magic.model.event.MagicTiming;
import magic.model.target.MagicDamageTargetPicker;
import magic.model.target.MagicTarget;
import magic.model.trigger.MagicWhenOtherPutIntoGraveyardFromPlayTrigger;
public class Goblin_Sharpshooter {

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@ -3,12 +3,10 @@ package magic.card;
import magic.data.TokenCardDefinitions;
import magic.model.MagicGame;
import magic.model.MagicLocationType;
import magic.model.MagicManaType;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicPlayTokenAction;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.trigger.MagicGraveyardTriggerData;
import magic.model.trigger.MagicWhenPutIntoGraveyardTrigger;

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@ -20,7 +20,6 @@ import magic.model.event.MagicTiming;
import magic.model.target.MagicDestroyTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicTrigger;
import magic.model.trigger.MagicWhenAttacksTrigger;
public class Grimgrin__Corpse_Born {

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@ -11,7 +11,6 @@ import magic.model.choice.MagicMayChoice;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicTapTargetPicker;
import magic.model.trigger.MagicFlankingTrigger;
import magic.model.trigger.MagicWhenAttacksTrigger;
import magic.model.trigger.MagicWhenBecomesBlockedTrigger;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicLayer;

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@ -4,7 +4,6 @@ import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.mstatic.MagicLayer;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicStatic;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.MagicPowerToughness;

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@ -10,7 +10,6 @@ import magic.model.action.MagicPermanentAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicPumpTargetPicker;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicGraveyardTriggerData;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenPutIntoGraveyardTrigger;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicLayer;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -14,7 +13,6 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -1,19 +1,14 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicExileTargetPicker;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Journey_to_Nowhere {
public static final MagicWhenComesIntoPlayTrigger T1 = new MagicWhenComesIntoPlayTrigger() {

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.mstatic.MagicLayer;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicStatic;

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@ -10,7 +10,6 @@ import magic.model.action.MagicReanimateAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicGraveyardTargetPicker;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Karmic_Guide {

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@ -3,7 +3,6 @@ package magic.card;
import magic.data.TokenCardDefinitions;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;

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@ -8,7 +8,6 @@ import magic.model.action.MagicPermanentAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicDestroyTargetPicker;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Keldon_Vandals {

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -14,7 +13,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -6,7 +6,6 @@ import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicPlayTokenAction;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Khalni_Garden {

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicLayer;

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@ -1,14 +1,10 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.choice.MagicChoice;
import magic.model.choice.MagicMayChoice;
import magic.model.choice.MagicTargetChoice;
@ -17,7 +13,6 @@ import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Leonin_Relic_Warder {
public static final MagicWhenComesIntoPlayTrigger T1 = new MagicWhenComesIntoPlayTrigger() {

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.MagicPowerToughness;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.MagicPowerToughness;

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@ -6,7 +6,6 @@ import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.MagicSource;
import magic.model.action.MagicChangeLifeAction;
import magic.model.action.MagicRegenerateAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
@ -16,9 +15,6 @@ import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.target.MagicTarget;
import magic.model.target.MagicTargetFilter;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import java.util.Collection;
public class Loxodon_Hierarch {

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
@ -11,7 +10,6 @@ import magic.model.action.MagicDrawAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicSacrificeEvent;

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@ -7,7 +7,6 @@ import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicPlayTokenAction;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicGraveyardTriggerData;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenPutIntoGraveyardTrigger;

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicDealDamageAction;
import magic.model.action.MagicPermanentAction;

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicManaCost;
import magic.model.MagicPowerToughness;
import magic.model.target.MagicTargetFilter;
import magic.model.mstatic.MagicCDA;

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -14,7 +13,6 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -4,7 +4,6 @@ import magic.model.MagicAbility;
import magic.model.MagicColor;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -15,7 +14,6 @@ import magic.model.action.MagicBecomesCreatureAction;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
@ -13,7 +12,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicLayer;

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@ -1,20 +1,16 @@
package magic.card;
import magic.model.MagicCardList;
import magic.model.MagicGame;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicReturnExiledUntilThisLeavesPlayAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Oblivion_Ring {
public static final MagicWhenComesIntoPlayTrigger T1 = new MagicWhenComesIntoPlayTrigger() {

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@ -1,19 +1,14 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicExileTargetPicker;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Petravark {
public static final MagicWhenComesIntoPlayTrigger T1 = new MagicWhenComesIntoPlayTrigger() {

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@ -4,7 +4,6 @@ import magic.model.MagicColor;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -18,7 +17,6 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -1,6 +1,5 @@
package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.action.MagicSacrificeAction;

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@ -1,6 +1,5 @@
package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;

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@ -14,7 +14,6 @@ import magic.model.event.MagicRemoveCounterEvent;
import magic.model.event.MagicTapEvent;
import magic.model.event.MagicTiming;
import magic.model.event.MagicWeakenCreatureActivation;
import magic.model.trigger.MagicComesIntoPlayWithCounterTrigger;
import magic.model.trigger.MagicAtUpkeepTrigger;
public class Serrated_Arrows {

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@ -8,7 +8,6 @@ import magic.model.action.MagicTapAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicTapTargetPicker;
import magic.model.trigger.MagicFlankingTrigger;
import magic.model.trigger.MagicWhenAttacksTrigger;
public class Sidar_Jabari {

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -14,7 +13,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicLayer;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
@ -14,7 +13,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -4,7 +4,6 @@ import magic.model.MagicAbility;
import magic.model.MagicColor;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -16,11 +15,9 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.trigger.MagicTrigger;
import magic.model.mstatic.MagicStatic;
import magic.model.mstatic.MagicLayer;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicLayer;

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@ -11,7 +11,6 @@ import magic.model.action.MagicDealDamageAction;
import magic.model.event.MagicEvent;
import magic.model.target.MagicTarget;
import magic.model.target.MagicTargetFilter;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -13,7 +12,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -1,7 +1,6 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -11,7 +10,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTapEvent;
import magic.model.event.MagicTiming;

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -12,7 +11,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicSacrificeEvent;

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@ -9,7 +9,6 @@ import magic.model.action.MagicChangeTurnPTAction;
import magic.model.event.MagicEvent;
import magic.model.target.MagicTarget;
import magic.model.target.MagicTargetFilter;
import magic.model.trigger.MagicFlankingTrigger;
import magic.model.trigger.MagicWhenAttacksTrigger;
public class Telim_Tor {

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@ -16,7 +16,6 @@ import magic.model.event.MagicSacrificeEvent;
import magic.model.event.MagicTiming;
import magic.model.target.MagicDamageTargetPicker;
import magic.model.target.MagicTarget;
import magic.model.trigger.MagicEchoTrigger;
public class Ticking_Gnomes {
public static final MagicPermanentActivation A = new MagicPermanentActivation(

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@ -9,7 +9,6 @@ import magic.model.action.MagicTapAction;
import magic.model.event.MagicEvent;
import magic.model.target.MagicTarget;
import magic.model.target.MagicTargetFilter;
import magic.model.trigger.MagicEchoTrigger;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Timbermare {

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@ -3,7 +3,6 @@ package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
import magic.model.mstatic.MagicLayer;

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@ -4,7 +4,6 @@ import magic.model.MagicAbility;
import magic.model.MagicColor;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicPowerToughness;
@ -16,11 +15,9 @@ import magic.model.condition.MagicArtificialCondition;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.trigger.MagicTrigger;
import magic.model.mstatic.MagicStatic;
import magic.model.mstatic.MagicLayer;

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@ -1,26 +1,11 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.action.MagicSacrificeAction;
import magic.model.choice.MagicChoice;
import magic.model.choice.MagicMayChoice;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicWhenBecomesBlockedTrigger;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Unstoppable_Ash {
public static final MagicWhenBecomesBlockedTrigger T3 = new MagicWhenBecomesBlockedTrigger() {

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@ -12,7 +12,6 @@ import magic.model.event.MagicEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTapEvent;
import magic.model.event.MagicTiming;
import magic.model.trigger.MagicEchoTrigger;
public class Urza_s_Blueprints {
public static final MagicPermanentActivation A = new MagicPermanentActivation(

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@ -1,28 +1,17 @@
package magic.card;
import magic.model.MagicCard;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeExtraTurnsAction;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.action.MagicSacrificeAction;
import magic.model.choice.MagicChoice;
import magic.model.choice.MagicMayChoice;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicSacrificeTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenDamageIsDealtTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Wanderwine_Prophets {
public static final MagicWhenDamageIsDealtTrigger T3 = new MagicWhenDamageIsDealtTrigger() {

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -12,7 +11,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -2,23 +2,13 @@ package magic.card;
import magic.data.TokenCardDefinitions;
import magic.model.MagicAbility;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPayedCost;
import magic.model.MagicPlayer;
import magic.model.MagicLocationType;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
import magic.model.action.MagicExileUntilThisLeavesPlayAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.action.MagicPlayTokenAction;
import magic.model.action.MagicRemoveCardAction;
import magic.model.action.MagicSacrificeAction;
import magic.model.choice.MagicChoice;
import magic.model.choice.MagicMayChoice;
import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
@ -27,11 +17,7 @@ import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.mstatic.MagicLayer;
import magic.model.mstatic.MagicStatic;
import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicTargetFilter;
import magic.model.target.MagicTargetHint;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Wren_s_Run_Packmaster {
public static final MagicStatic S = new MagicStatic(

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@ -2,7 +2,6 @@ package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicManaType;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.MagicSource;
@ -12,7 +11,6 @@ import magic.model.choice.MagicTargetChoice;
import magic.model.condition.MagicCondition;
import magic.model.event.MagicActivationHints;
import magic.model.event.MagicEvent;
import magic.model.event.MagicManaActivation;
import magic.model.event.MagicPayManaCostTapEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;

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@ -15,7 +15,6 @@ import magic.model.event.MagicPayManaCostEvent;
import magic.model.event.MagicPermanentActivation;
import magic.model.event.MagicTiming;
import magic.model.target.MagicPumpTargetPicker;
import magic.model.trigger.MagicFlankingTrigger;
public class Zhalfirin_Commander {
public static final MagicPermanentActivation A = new MagicPermanentActivation(