added Cradle of Vitality and Sanguine Bond
parent
cbe89c0cdb
commit
a4c93679ee
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@ -6175,6 +6175,26 @@ converted=3
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cost={2}{B}
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timing=enchantment
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>Cradle of Vitality
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image=http://magiccards.info/scans/en/ala/7.jpg
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value=4
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rarity=R
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type=Enchantment
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color=w
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converted=4
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cost={3}{W}
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timing=enchantment
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>Sanguine Bond
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image=http://magiccards.info/scans/en/m10/111.jpg
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value=4
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rarity=R
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type=Enchantment
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color=b
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converted=5
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cost={3}{B}{B}
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timing=enchantment
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>Call to the Grave
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image=http://magiccards.info/scans/en/m12/85.jpg
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value=4
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@ -0,0 +1,55 @@
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package magic.card;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeCountersAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.choice.MagicMayChoice;
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import magic.model.choice.MagicPayManaCostChoice;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenLifeIsGainedTrigger;
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public class Cradle_of_Vitality {
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public static final MagicWhenLifeIsGainedTrigger T = new MagicWhenLifeIsGainedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final Object[] data) {
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final MagicPlayer player = permanent.getController();
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final int amount = (Integer)data[1];
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return (player == (MagicPlayer)data[0]) ?
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new MagicEvent(
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permanent,
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player,
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new MagicMayChoice(
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"You may pay {1}{W}.",
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new MagicPayManaCostChoice(MagicManaCost.ONE_WHITE),
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MagicTargetChoice.POS_TARGET_CREATURE),
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new Object[]{amount},
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this,
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"You may$ pay {1}{W}$. If you do, put a +1/+1 counter " +
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"on target creature$ for each 1 life you gained."):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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if (MagicMayChoice.isYesChoice(choiceResults[0])) {
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event.processTargetPermanent(game,choiceResults,2,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicChangeCountersAction(
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creature,
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MagicCounterType.PlusOne,
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(Integer)data[0],
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true));
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}
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});
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}
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}
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};
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}
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@ -0,0 +1,36 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeLifeAction;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenLifeIsGainedTrigger;
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public class Sanguine_Bond {
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public static final MagicWhenLifeIsGainedTrigger T = new MagicWhenLifeIsGainedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final Object[] data) {
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final MagicPlayer player = permanent.getController();
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final int amount = (Integer)data[1];
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return (player == (MagicPlayer)data[0]) ?
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new MagicEvent(
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permanent,
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player,
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new Object[]{game.getOpponent(player),amount},
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this,
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game.getOpponent(player) + " loses "+amount+" life."):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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game.doAction(new MagicChangeLifeAction(
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(MagicPlayer)data[0],
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-(Integer)data[1]));
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}
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};
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}
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