added Soltari Visionary and Stronghold Overseer
parent
1122ad2c29
commit
a207ac624e
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@ -16112,3 +16112,31 @@ cost={1}{W}
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pt=1/1
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ability=shadow
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timing=main
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>Soltari Visionary
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url=http://magiccards.info/ex/en/20.html
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image=http://magiccards.info/scans/en/ex/20.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Soltari,Cleric
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color=w
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converted=3
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cost={1}{W}{W}
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pt=2/2
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ability=shadow
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timing=main
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>Stronghold Overseer
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url=http://magiccards.info/ts/en/133.html
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image=http://magiccards.info/scans/en/ts/133.jpg
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value=5
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rarity=R
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type=Creature
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subtype=Demon
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color=b
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converted=6
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cost={3}{B}{B}{B}
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pt=5/5
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ability=shadow,flying
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timing=fmain
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@ -0,0 +1,49 @@
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package magic.card;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicType;
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import magic.model.action.MagicDestroyAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicDestroyTargetPicker;
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import magic.model.trigger.MagicWhenDamageIsDealtTrigger;
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public class Soltari_Visionary {
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public static final MagicWhenDamageIsDealtTrigger T = new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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final MagicPlayer player = permanent.getController();
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final MagicPlayer target = (MagicPlayer)damage.getTarget();
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return (damage.getSource() == permanent &&
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damage.getTarget().isPlayer() &&
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target.controlsPermanentWithType(MagicType.Enchantment,game)) ?
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new MagicEvent(
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permanent,
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player,
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damage.getTarget() == player ?
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MagicTargetChoice.TARGET_ENCHANTMENT_YOU_CONTROL :
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MagicTargetChoice.TARGET_ENCHANTMENT_YOUR_OPPONENT_CONTROLS,
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new MagicDestroyTargetPicker(false),
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MagicEvent.NO_DATA,
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this,
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"Destroy target enchantment$."):
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent perm) {
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game.doAction(new MagicDestroyAction(perm));
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}
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});
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}
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};
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}
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@ -0,0 +1,55 @@
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package magic.card;
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import java.util.Collection;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicSource;
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import magic.model.action.MagicChangeTurnPTAction;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicTarget;
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import magic.model.target.MagicTargetFilter;
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public class Stronghold_Overseer {
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{MagicManaCost.BLACK_BLACK.getCondition()},
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new MagicActivationHints(MagicTiming.Pump,false,1),
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"Pump") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{new MagicPayManaCostEvent(source,source.getController(),MagicManaCost.BLACK_BLACK)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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MagicEvent.NO_DATA,
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this,
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"Creatures with shadow get +1/+0 until end of turn and " +
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"creatures without shadow get -1/-0 until end of turn.");
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
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Collection<MagicTarget> targets =
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game.filterTargets(game.getPlayer(0),MagicTargetFilter.TARGET_CREATURE_WITH_SHADOW);
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for (final MagicTarget target : targets) {
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game.doAction(new MagicChangeTurnPTAction((MagicPermanent)target,1,0));
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}
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targets = game.filterTargets(game.getPlayer(0),MagicTargetFilter.TARGET_CREATURE_WITHOUT_SHADOW);
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for (final MagicTarget target : targets) {
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game.doAction(new MagicChangeTurnPTAction((MagicPermanent)target,-1,0));
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}
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}
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};
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}
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@ -123,6 +123,11 @@ public class MagicTargetChoice extends MagicChoice {
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"target artifact creature");
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public static final MagicTargetChoice TARGET_ENCHANTMENT =
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new MagicTargetChoice(MagicTargetFilter.TARGET_ENCHANTMENT,true,MagicTargetHint.None,"target enchantment");
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public static final MagicTargetChoice TARGET_ENCHANTMENT_YOU_CONTROL =
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new MagicTargetChoice(MagicTargetFilter.TARGET_ENCHANTMENT_YOU_CONTROL,true,MagicTargetHint.None,"target enchantment you control");
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public static final MagicTargetChoice TARGET_ENCHANTMENT_YOUR_OPPONENT_CONTROLS =
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new MagicTargetChoice(MagicTargetFilter.TARGET_ENCHANTMENT_YOUR_OPPONENT_CONTROLS,true,MagicTargetHint.None,
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"target enchantment your opponent controls");
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public static final MagicTargetChoice NEG_TARGET_ENCHANTMENT =
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new MagicTargetChoice(MagicTargetFilter.TARGET_ENCHANTMENT,true,MagicTargetHint.Negative,"target enchantment");
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public static final MagicTargetChoice NEG_TARGET_SPIRIT_OR_ENCHANTMENT =
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@ -421,6 +421,26 @@ public interface MagicTargetFilter {
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}
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};
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MagicTargetFilter TARGET_ENCHANTMENT_YOU_CONTROL = new MagicTargetFilter() {
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public boolean accept(final MagicGame game,final MagicPlayer player,final MagicTarget target) {
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return target.getController() == player &&
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((MagicPermanent)target).isEnchantment();
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}
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public boolean acceptType(final MagicTargetType targetType) {
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return targetType == MagicTargetType.Permanent;
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}
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};
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MagicTargetFilter TARGET_ENCHANTMENT_YOUR_OPPONENT_CONTROLS = new MagicTargetFilter() {
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public boolean accept(final MagicGame game,final MagicPlayer player,final MagicTarget target) {
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return target.getController() != player &&
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((MagicPermanent)target).isEnchantment();
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}
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public boolean acceptType(final MagicTargetType targetType) {
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return targetType == MagicTargetType.Permanent;
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}
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};
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MagicTargetFilter TARGET_SPIRIT_OR_ENCHANTMENT = new MagicTargetFilter() {
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public boolean accept(final MagicGame game,final MagicPlayer player,final MagicTarget target) {
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final MagicPermanent targetPermanent = (MagicPermanent)target;
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@ -1230,6 +1250,17 @@ public interface MagicTargetFilter {
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}
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};
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MagicTargetFilter TARGET_CREATURE_WITHOUT_SHADOW = new MagicTargetFilter() {
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public boolean accept(final MagicGame game,final MagicPlayer player,final MagicTarget target) {
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final MagicPermanent permanent = (MagicPermanent)target;
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return permanent.isCreature(game) &&
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!permanent.hasAbility(game,MagicAbility.Shadow);
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}
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public boolean acceptType(final MagicTargetType targetType) {
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return targetType == MagicTargetType.Permanent;
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}
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};
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MagicTargetFilter TARGET_CREATURE_CONVERTED_3_OR_LESS=new MagicTargetFilter() {
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public boolean accept(final MagicGame game,final MagicPlayer player,final MagicTarget target) {
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