Avacyn's ability affects permanents you control, not just creatures
parent
6afb84e150
commit
a1b1bdf6d2
|
@ -10,14 +10,10 @@ import magic.model.target.MagicTargetFilter;
|
||||||
public class Avacyn__Angel_of_Hope {
|
public class Avacyn__Angel_of_Hope {
|
||||||
public static final MagicStatic S = new MagicStatic(
|
public static final MagicStatic S = new MagicStatic(
|
||||||
MagicLayer.Ability,
|
MagicLayer.Ability,
|
||||||
MagicTargetFilter.TARGET_CREATURE_YOU_CONTROL) {
|
MagicTargetFilter.TARGET_PERMANENT_YOU_CONTROL) {
|
||||||
@Override
|
@Override
|
||||||
public long getAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final long flags) {
|
public long getAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final long flags) {
|
||||||
return flags | MagicAbility.Indestructible.getMask();
|
return flags | MagicAbility.Indestructible.getMask();
|
||||||
}
|
}
|
||||||
// @Override
|
|
||||||
// public boolean condition(final MagicGame game,final MagicPermanent source,final MagicPermanent target) {
|
|
||||||
// return source != target;
|
|
||||||
// }
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue