add Hooded Hydra to incomplete - Unable to prevent it dying before

counters are added after morph
master
ShawnieBoy 2015-05-22 01:00:35 +01:00
parent 05954906b0
commit 9f071fdf3e
1 changed files with 40 additions and 0 deletions

View File

@ -0,0 +1,40 @@
[
new MagicWhenTurnedFaceUpTrigger(MagicTrigger.REPLACEMENT) { //Still dies before counters can be put on it
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
return new MagicEvent(
permanent,
this,
"PN puts five +1/+1 counters on SN."
)
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
game.doAction(new ChangeCountersAction(event.getPermanent(), MagicCounterType.PlusOne, 5));
}
},
new MagicWhenDiesTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game, final MagicPermanent permanent, final MagicPermanent died) {
return new MagicEvent(
permanent,
this,
"PN puts a 1/1 green Snake creature token onto the battlefield for each +1/+1 counter on SN."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final int amount = event.getPermanent().getCounters(MagicCounterType.PlusOne);
final MagicPlayer player = event.getPlayer();
game.logAppendMessage(player, "("+amount+")");
game.doAction(new PlayTokensAction(
player,
CardDefinitions.getToken("1/1 green Snake creature token"),
amount
));
}
}
]