removed empty lines

master
melvin 2011-07-27 11:33:05 +08:00
parent dae2aff1d1
commit 9d4b349f9d
1 changed files with 1 additions and 8 deletions

View File

@ -14,39 +14,32 @@ public class ViewerInfo {
private List<StackViewerInfo> stack; private List<StackViewerInfo> stack;
public synchronized PlayerViewerInfo getPlayerInfo(final boolean opponent) { public synchronized PlayerViewerInfo getPlayerInfo(final boolean opponent) {
return opponent?opponentInfo:playerInfo; return opponent?opponentInfo:playerInfo;
} }
public synchronized PlayerViewerInfo getAttackingPlayerInfo() { public synchronized PlayerViewerInfo getAttackingPlayerInfo() {
return playerInfo.turn?playerInfo:opponentInfo; return playerInfo.turn?playerInfo:opponentInfo;
} }
public synchronized PlayerViewerInfo getDefendingPlayerInfo() { public synchronized PlayerViewerInfo getDefendingPlayerInfo() {
return playerInfo.turn?opponentInfo:playerInfo; return playerInfo.turn?opponentInfo:playerInfo;
} }
public synchronized boolean isVisiblePlayer(final MagicPlayer player) { public synchronized boolean isVisiblePlayer(final MagicPlayer player) {
return playerInfo.player==player; return playerInfo.player==player;
} }
public synchronized List<StackViewerInfo> getStack() { public synchronized List<StackViewerInfo> getStack() {
return stack; return stack;
} }
public synchronized void update(final MagicGame game) { public synchronized void update(final MagicGame game) {
final MagicPlayer player=game.getVisiblePlayer(); final MagicPlayer player=game.getVisiblePlayer();
playerInfo=new PlayerViewerInfo(game,player); playerInfo=new PlayerViewerInfo(game,player);
opponentInfo=new PlayerViewerInfo(game,game.getOpponent(player)); opponentInfo=new PlayerViewerInfo(game,game.getOpponent(player));
stack=new ArrayList<StackViewerInfo>(); stack=new ArrayList<StackViewerInfo>();
for (final MagicItemOnStack itemOnStack : game.getStack()) { for (final MagicItemOnStack itemOnStack : game.getStack()) {
stack.add(new StackViewerInfo(game,itemOnStack)); stack.add(new StackViewerInfo(game,itemOnStack));
} }
} }