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@ -20,7 +20,7 @@ It is best to restart the application first after switching to one of these them
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Recommended difficulty level for the best balance of AI speed and strength is the default 6.
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Thanks to Epiko for creating the very nice Magarena splash screen.
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Thanks to Epiko for creating the very nice Magarena splash screen and Marble theme.
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Have fun!
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@ -32,7 +32,7 @@ Release 1.7 (January 14, 2011)
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- new splash screen
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- added mana info for lands in hand and on battlefield
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- added Enter as hotkey to switch between image and text mode
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- added support for user made UI themes, check out the downloadable moon theme
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- added support for user made UI themes, check out the downloadable Marble and Moon themes
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- added support for user defined card cubes next to the default cube
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- fixed Pongify, it can now target your own permanents with filter legal targets enabled
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@ -27,7 +27,6 @@ public class IconImages {
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public static final ImageIcon ARENA=loadIcon("arena.png");
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public static final ImageIcon CUBE=loadIcon("cube.png");
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public static final ImageIcon ANY=loadIcon("any.png");
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public static final ImageIcon NEW=loadIcon("new.png");
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public static final ImageIcon LOG=loadIcon("log.png");
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public static final ImageIcon TEXT=loadIcon("text.png");
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public static final ImageIcon OK=loadIcon("ok.gif");
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@ -70,7 +69,7 @@ public class IconImages {
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public static final ImageIcon GRAVEYARD=loadIcon("graveyard.gif");
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public static final ImageIcon GRAVEYARD2=loadIcon("graveyard2.gif");
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public static final ImageIcon EXILE=loadIcon("exile.png");
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public static final ImageIcon GAME=loadIcon("game.gif");
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public static final ImageIcon NUMBER=loadIcon("number.png");
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public static final ImageIcon DIFFICULTY=loadIcon("difficulty.png");
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public static final ImageIcon DIFFICULTY2=loadIcon("difficulty2.gif");
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public static final ImageIcon CANNOTTAP=loadIcon("cannottap.png");
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@ -82,6 +81,7 @@ public class IconImages {
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public static final ImageIcon BLOCK=loadIcon("block.gif");
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public static final ImageIcon BLOCKED=loadIcon("blocked.gif");
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public static final ImageIcon MESSAGE=loadIcon("message.png");
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public static final ImageIcon PROGRESS=loadIcon("progress.png");
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public static final ImageIcon TROPHY=loadIcon("trophy.gif");
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public static final ImageIcon GOLD=loadIcon("gold.png");
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public static final ImageIcon SILVER=loadIcon("silver.png");
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@ -97,7 +97,7 @@ public class TournamentDialog extends JDialog implements ActionListener {
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handSlider.setBounds(190,95,270,50);
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mainPanel.add(handSlider);
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gameSlider=new SliderPanel("Games",IconImages.GAME,3,11,2,config.getNrOfGames());
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gameSlider=new SliderPanel("Games",IconImages.NUMBER,3,11,2,config.getNrOfGames());
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gameSlider.setBounds(190,165,270,50);
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mainPanel.add(gameSlider);
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@ -10,7 +10,6 @@ import javax.swing.JButton;
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import javax.swing.JPanel;
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import magic.data.CubeDefinitions;
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import magic.data.IconImages;
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import magic.data.TournamentConfig;
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import magic.model.MagicCubeDefinition;
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import magic.model.MagicPlayerDefinition;
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@ -75,7 +74,6 @@ public class TournamentPanel extends JPanel implements ActionListener {
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add(tournamentDifficultyViewer);
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playButton=new JButton("Play game");
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playButton.setIcon(IconImages.START);
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playButton.setFont(FontsAndBorders.FONT4);
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playButton.addActionListener(this);
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playButton.setFocusable(false);
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@ -83,7 +81,6 @@ public class TournamentPanel extends JPanel implements ActionListener {
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add(playButton);
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newButton=new JButton("New");
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newButton.setIcon(IconImages.NEW);
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newButton.setFont(FontsAndBorders.FONT4);
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newButton.addActionListener(this);
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newButton.setFocusable(false);
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@ -42,7 +42,7 @@ public class GameTournamentViewer extends JPanel implements ChangeListener {
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tabSelector=new TabSelector(this,false);
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tabSelector.addTab(IconImages.MESSAGE,"Message");
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tabSelector.addTab(IconImages.TROPHY,"Progress");
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tabSelector.addTab(IconImages.PROGRESS,"Progress");
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titleBar.add(tabSelector,BorderLayout.EAST);
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}
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@ -39,7 +39,7 @@ public class TournamentDifficultyViewer extends JPanel implements ChangeListener
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add(cardPanel,BorderLayout.CENTER);
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tabSelector=new TabSelector(this,false);
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tabSelector.addTab(IconImages.TROPHY,"Progress");
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tabSelector.addTab(IconImages.PROGRESS,"Progress");
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tabSelector.addTab(IconImages.DIFFICULTY,"Difficulty");
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titleBar.add(tabSelector,BorderLayout.EAST);
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}
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