added Gustcloak Runner and Gustcloak Savior

master
beholder 2011-10-10 16:26:14 +02:00
parent 5447303753
commit 8efd941e9a
3 changed files with 113 additions and 0 deletions

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@ -14586,3 +14586,30 @@ cost={1}{W}{W}
pt=2/2
ability=flying
timing=main
>Gustcloak Runner
url=http://magiccards.info/on/en/35.html
image=http://magiccards.info/scans/en/on/35.jpg
value=3
rarity=C
type=Creature
subtype=Human,Soldier
color=w
converted=1
cost={W}
pt=1/1
timing=main
>Gustcloak Savior
url=http://magiccards.info/on/en/36.html
image=http://magiccards.info/scans/en/on/36.jpg
value=4
rarity=R
type=Creature
subtype=Bird,Soldier
color=w
converted=5
cost={4}{W}
pt=3/4
ability=flying
timing=main

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@ -0,0 +1,43 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicRemoveFromCombatAction;
import magic.model.action.MagicUntapAction;
import magic.model.choice.MagicMayChoice;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicWhenBecomesBlockedTrigger;
public class Gustcloak_Runner {
public static final MagicWhenBecomesBlockedTrigger T = new MagicWhenBecomesBlockedTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
final MagicPlayer player = permanent.getController();
return (creature == permanent) ?
new MagicEvent(
permanent,
player,
new MagicMayChoice(player + " may untap " + permanent +
" and remove it from combat."),
new Object[]{permanent},
this,
player + " may$ untap " + permanent +
" and remove it from combat.") :
MagicEvent.NONE;
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object data[],
final Object[] choiceResults) {
if (MagicMayChoice.isYesChoice(choiceResults[0])) {
final MagicPermanent permanent = (MagicPermanent)data[0];
game.doAction(new MagicUntapAction(permanent));
game.doAction(new MagicRemoveFromCombatAction(permanent));
}
}
};
}

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@ -0,0 +1,43 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicRemoveFromCombatAction;
import magic.model.action.MagicUntapAction;
import magic.model.choice.MagicMayChoice;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicWhenBecomesBlockedTrigger;
public class Gustcloak_Savior {
public static final MagicWhenBecomesBlockedTrigger T = new MagicWhenBecomesBlockedTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
final MagicPlayer player = permanent.getController();
return (creature.getController() == player) ?
new MagicEvent(
permanent,
player,
new MagicMayChoice(player + " may untap " + creature +
" and remove it from combat."),
new Object[]{creature},
this,
player + " may$ untap " + creature +
" and remove it from combat.") :
MagicEvent.NONE;
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event,
final Object data[],
final Object[] choiceResults) {
if (MagicMayChoice.isYesChoice(choiceResults[0])) {
final MagicPermanent permanent = (MagicPermanent)data[0];
game.doAction(new MagicUntapAction(permanent));
game.doAction(new MagicRemoveFromCombatAction(permanent));
}
}
};
}