added Gustcloak Runner and Gustcloak Savior
parent
5447303753
commit
8efd941e9a
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@ -14586,3 +14586,30 @@ cost={1}{W}{W}
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pt=2/2
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ability=flying
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timing=main
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>Gustcloak Runner
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url=http://magiccards.info/on/en/35.html
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image=http://magiccards.info/scans/en/on/35.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Human,Soldier
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color=w
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converted=1
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cost={W}
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pt=1/1
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timing=main
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>Gustcloak Savior
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url=http://magiccards.info/on/en/36.html
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image=http://magiccards.info/scans/en/on/36.jpg
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value=4
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rarity=R
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type=Creature
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subtype=Bird,Soldier
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color=w
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converted=5
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cost={4}{W}
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pt=3/4
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ability=flying
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timing=main
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@ -0,0 +1,43 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicRemoveFromCombatAction;
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import magic.model.action.MagicUntapAction;
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import magic.model.choice.MagicMayChoice;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenBecomesBlockedTrigger;
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public class Gustcloak_Runner {
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public static final MagicWhenBecomesBlockedTrigger T = new MagicWhenBecomesBlockedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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final MagicPlayer player = permanent.getController();
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return (creature == permanent) ?
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new MagicEvent(
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permanent,
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player,
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new MagicMayChoice(player + " may untap " + permanent +
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" and remove it from combat."),
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new Object[]{permanent},
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this,
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player + " may$ untap " + permanent +
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" and remove it from combat.") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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if (MagicMayChoice.isYesChoice(choiceResults[0])) {
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final MagicPermanent permanent = (MagicPermanent)data[0];
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game.doAction(new MagicUntapAction(permanent));
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game.doAction(new MagicRemoveFromCombatAction(permanent));
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}
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}
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};
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}
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@ -0,0 +1,43 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicRemoveFromCombatAction;
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import magic.model.action.MagicUntapAction;
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import magic.model.choice.MagicMayChoice;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenBecomesBlockedTrigger;
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public class Gustcloak_Savior {
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public static final MagicWhenBecomesBlockedTrigger T = new MagicWhenBecomesBlockedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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final MagicPlayer player = permanent.getController();
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return (creature.getController() == player) ?
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new MagicEvent(
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permanent,
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player,
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new MagicMayChoice(player + " may untap " + creature +
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" and remove it from combat."),
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new Object[]{creature},
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this,
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player + " may$ untap " + creature +
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" and remove it from combat.") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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if (MagicMayChoice.isYesChoice(choiceResults[0])) {
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final MagicPermanent permanent = (MagicPermanent)data[0];
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game.doAction(new MagicUntapAction(permanent));
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game.doAction(new MagicRemoveFromCombatAction(permanent));
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}
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}
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};
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}
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