added Thalakos Deceiver and Zealot il-Vec
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01e8271ffb
commit
8a62e6d31c
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@ -18199,3 +18199,31 @@ cost={1}{B}
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pt=0/1
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ability=flying
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timing=main
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>Thalakos Deceiver
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url=http://magiccards.info/sh/en/45.html
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image=http://magiccards.info/scans/en/sh/45.jpg
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value=3
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rarity=R
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type=Creature
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subtype=Thalakos,Wizard
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color=u
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converted=4
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cost={3}{U}
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pt=1/1
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ability=shadow
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timing=main
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>Zealot il-Vec
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url=http://magiccards.info/ts/en/47.html
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image=http://magiccards.info/scans/en/ts/47.jpg
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value=2
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rarity=C
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type=Creature
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subtype=Human,Rebel
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color=w
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converted=3
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cost={2}{W}
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pt=1/1
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ability=shadow
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timing=main
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@ -0,0 +1,53 @@
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package magic.card;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicGainControlAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicSacrificeAction;
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import magic.model.choice.MagicMayChoice;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicExileTargetPicker;
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import magic.model.trigger.MagicWhenAttacksUnblockedTrigger;
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public class Thalakos_Deceiver {
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public static final MagicWhenAttacksUnblockedTrigger T = new MagicWhenAttacksUnblockedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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if (creature == permanent) {
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final MagicPlayer player = permanent.getController();
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return new MagicEvent(
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permanent,
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player,
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new MagicMayChoice(
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player + " may sacrifice " + permanent +
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". If you do, gain control of target creature.",
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MagicTargetChoice.NEG_TARGET_CREATURE),
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MagicExileTargetPicker.getInstance(),
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new Object[]{permanent,player},
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this,
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player + " may$ sacrifice " + permanent +
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". If you do, gain control of target creature$.");
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}
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return MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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if (MagicMayChoice.isYesChoice(choiceResults[0])) {
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game.doAction(new MagicSacrificeAction((MagicPermanent)data[0]));
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event.processTargetPermanent(game,choiceResults,1,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicGainControlAction((MagicPlayer)data[1],creature));
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}
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});
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}
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}
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};
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}
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@ -0,0 +1,63 @@
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package magic.card;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPermanentState;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeStateAction;
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import magic.model.action.MagicDealDamageAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.choice.MagicMayChoice;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicDamageTargetPicker;
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import magic.model.trigger.MagicWhenAttacksUnblockedTrigger;
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public class Zealot_il_Vec {
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public static final MagicWhenAttacksUnblockedTrigger T = new MagicWhenAttacksUnblockedTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
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if (creature == permanent) {
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final MagicPlayer player = permanent.getController();
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return new MagicEvent(
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permanent,
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player,
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new MagicMayChoice(
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player + " may have " + permanent +
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" deal 1 damage to target creature.",
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MagicTargetChoice.NEG_TARGET_CREATURE),
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new MagicDamageTargetPicker(3),
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new Object[]{permanent},
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this,
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player + " may$ have " + permanent +
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" deal 1 damage to target creature$.");
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}
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return MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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if (MagicMayChoice.isYesChoice(choiceResults[0])) {
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event.processTargetPermanent(game,choiceResults,1,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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final MagicPermanent permanent = (MagicPermanent)data[0];
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final MagicDamage damage = new MagicDamage(
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permanent,
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creature,
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1,
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false);
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game.doAction(new MagicDealDamageAction(damage));
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game.doAction(new MagicChangeStateAction(
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permanent,
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MagicPermanentState.NoCombatDamage,true));
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}
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});
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}
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}
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};
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}
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