Add new PlayerStates "HasLostLife" and "HasGainedLife"

master
ShawnieBoy 2014-06-06 02:05:14 +01:00
parent c3f86b5176
commit 8a215eb68c
2 changed files with 5 additions and 0 deletions

View File

@ -6,6 +6,8 @@ public enum MagicPlayerState {
WasDealtDamage(""),
CantCastSpells("can't cast spells this turn"),
CantActivateAbilities("can't activate abilities this turn"),
HasLostLife(""),
HasGainedLife(""),
;
private final String description;

View File

@ -3,6 +3,7 @@ package magic.model.action;
import magic.ai.ArtificialScoringSystem;
import magic.model.MagicGame;
import magic.model.MagicPlayer;
import magic.model.MagicPlayerState;
import magic.model.trigger.MagicLifeChangeTriggerData;
import magic.model.trigger.MagicTriggerType;
@ -41,8 +42,10 @@ public class MagicChangeLifeAction extends MagicAction {
setScore(player,ArtificialScoringSystem.getLifeScore(newLife)-ArtificialScoringSystem.getLifeScore(oldLife));
if (newLife > oldLife) {
game.executeTrigger(MagicTriggerType.WhenLifeIsGained,new MagicLifeChangeTriggerData(player,newLife-oldLife));
game.doAction(new MagicChangePlayerStateAction(player,MagicPlayerState.HasGainedLife));
} else if (newLife < oldLife) {
game.executeTrigger(MagicTriggerType.WhenLifeIsLost,new MagicLifeChangeTriggerData(player,oldLife-newLife));
game.doAction(new MagicChangePlayerStateAction(player,MagicPlayerState.HasLostLife));
}
game.setStateCheckRequired();
}