convert from java code to groovy code

master
melvin 2013-05-18 21:22:16 +08:00
parent 7fa3d959fa
commit 897cdfde32
3 changed files with 30 additions and 45 deletions

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@ -0,0 +1,29 @@
[
new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(
final MagicGame game,
final MagicPermanent permanent,
final MagicPlayer player) {
return new MagicEvent(
permanent,
MagicTargetChoice.TARGET_CREATURE,
new MagicNoCombatTargetPicker(false,true,false),
this,
"Target creature\$ can't block this turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicSetAbilityAction(
creature,
MagicAbility.CannotBlock
));
}
});
}
}
]

View File

@ -9,4 +9,4 @@ cost={2}{R}
pt=2/1 pt=2/1
ability=haste ability=haste
timing=fmain timing=fmain
requires_card_code requires_groovy_code

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@ -1,44 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicNoCombatTargetPicker;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Fervent_Cathar {
public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(
final MagicGame game,
final MagicPermanent permanent,
final MagicPlayer player) {
return new MagicEvent(
permanent,
MagicTargetChoice.TARGET_CREATURE,
new MagicNoCombatTargetPicker(false,true,false),
this,
"Target creature$ can't block this turn."
);
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicSetAbilityAction(
creature,
MagicAbility.CannotBlock));
}
});
}
};
}