convert from java code to groovy code

master
melvin 2013-05-19 10:54:13 +08:00
parent 10c5769d24
commit 85e558a01e
2 changed files with 7 additions and 22 deletions

View File

@ -1,18 +1,5 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPermanentState;
import magic.model.action.MagicChangeStateAction;
import magic.model.action.MagicDestroyAction;
import magic.model.action.MagicPermanentAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicDestroyTargetPicker;
import magic.model.trigger.MagicWhenLeavesPlayTrigger;
public class Phyrexian_Bloodstock {
public static final MagicWhenLeavesPlayTrigger T = new MagicWhenLeavesPlayTrigger() {
[
new MagicWhenLeavesPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent left) {
return (permanent == left) ?
@ -21,14 +8,12 @@ public class Phyrexian_Bloodstock {
MagicTargetChoice.TARGET_WHITE_CREATURE,
new MagicDestroyTargetPicker(true),
this,
"Destroy target white creature$. It can't be regenerated."
"Destroy target white creature\$. It can't be regenerated."
) :
MagicEvent.NONE;
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicChangeStateAction(creature,MagicPermanentState.CannotBeRegenerated,true));
@ -36,5 +21,5 @@ public class Phyrexian_Bloodstock {
}
});
}
};
}
}
]

View File

@ -8,4 +8,4 @@ subtype=Zombie
cost={4}{B}
pt=3/3
timing=main
requires_card_code
requires_groovy_code