move boilerplate from groovy code into MagicBloodrushActivation
parent
7861c9f8d1
commit
83edbeb0d0
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@ -1,15 +1,7 @@
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[
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new MagicBloodrushActivation(MagicManaCost.RED_GREEN) {
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@Override
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public MagicEvent getCardEvent(final MagicCard source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.POS_TARGET_ATTACKING_CREATURE,
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MagicPumpTargetPicker.create(),
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this,
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"Target attacking creature\$ gets +4/+4 and gains trample until end of turn."
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);
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}
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new MagicBloodrushActivation(
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MagicManaCost.RED_GREEN,
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"Target attacking creature\$ gets +4/+4 and gains trample until end of turn.") {
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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@ -6,17 +6,9 @@
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pt.set(size, size);
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}
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},
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new MagicBloodrushActivation(MagicManaCost.ONE_RED_GREEN) {
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@Override
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public MagicEvent getCardEvent(final MagicCard source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.POS_TARGET_ATTACKING_CREATURE,
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MagicPumpTargetPicker.create(),
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this,
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"Target attacking creature\$ gets +X/+X until end of turn, where X is the number of lands you control."
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);
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}
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new MagicBloodrushActivation(
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MagicManaCost.ONE_RED_GREEN,
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"Target attacking creature\$ gets +X/+X until end of turn, where X is the number of lands you control.") {
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] choiceResults) {
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final int size = game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_LAND_YOU_CONTROL).size();
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@ -13,12 +13,14 @@ import magic.model.choice.MagicTargetChoice;
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import magic.model.condition.MagicCondition;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.stack.MagicAbilityOnStack;
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import magic.model.target.MagicPumpTargetPicker;
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public abstract class MagicBloodrushActivation extends MagicCardActivation {
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final MagicManaCost cost;
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final String desc;
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public MagicBloodrushActivation(final MagicManaCost aCost) {
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public MagicBloodrushActivation(final MagicManaCost aCost, final String aDesc) {
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super(
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new MagicCondition[]{
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aCost.getCondition()
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@ -27,6 +29,7 @@ public abstract class MagicBloodrushActivation extends MagicCardActivation {
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"Bloodrush"
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);
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cost = aCost;
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desc = aDesc;
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}
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public MagicEvent[] getCostEvent(final MagicCard source) {
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@ -63,7 +66,15 @@ public abstract class MagicBloodrushActivation extends MagicCardActivation {
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);
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}
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public abstract MagicEvent getCardEvent(final MagicCard source,final MagicPayedCost payedCost);
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public MagicEvent getCardEvent(final MagicCard source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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MagicTargetChoice.POS_TARGET_ATTACKING_CREATURE,
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MagicPumpTargetPicker.create(),
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this,
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desc
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);
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}
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@Override
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final MagicTargetChoice getTargetChoice(final MagicCard source) {
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