added Make a Wish and Manor Skeleton
parent
232dcb4c00
commit
81ba07be92
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@ -4536,6 +4536,29 @@ pt=1/1
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ability=hexproof
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timing=main
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>Make a Wish
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image=http://magiccards.info/scans/en/isd/192.jpg
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value=3
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rarity=U
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type=Sorcery
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color=g
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converted=4
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cost={3}{G}
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timing=draw
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>Manor Skeleton
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image=http://magiccards.info/scans/en/isd/106.jpg
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value=1
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rarity=C
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type=Creature
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subtype=Skeleton
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color=b
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converted=2
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cost={1}{B}
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pt=1/1
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ability=haste
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timing=fmain
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>Morkrut Banshee
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image=http://magiccards.info/scans/en/isd/110.jpg
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value=4
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@ -0,0 +1,48 @@
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package magic.card;
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import magic.model.MagicCard;
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import magic.model.MagicCardList;
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import magic.model.MagicGame;
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import magic.model.MagicLocationType;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicRemoveCardAction;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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public class Make_a_Wish {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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final MagicPlayer player = cardOnStack.getController();
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return new MagicEvent(
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cardOnStack.getCard(),
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player,
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new Object[]{player,cardOnStack},
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this,
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"Return two cards at random from your graveyard to your hand.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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final MagicPlayer player = (MagicPlayer)data[0];
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final MagicCardOnStack cardOnStack = (MagicCardOnStack)data[1];
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final MagicCardList cards = player.getGraveyard();
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int actualAmount = Math.min(cards.size(),2);
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for (;actualAmount>0;actualAmount--) {
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final magic.MersenneTwisterFast rng =
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new magic.MersenneTwisterFast(cardOnStack.getId() + player.getId());
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final int index = rng.nextInt(cards.size());
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final MagicCard card = cards.get(index);
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game.doAction(new MagicRemoveCardAction(card,MagicLocationType.Graveyard));
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game.doAction(new MagicMoveCardAction(card,MagicLocationType.Graveyard,MagicLocationType.OwnersHand));
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}
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game.doAction(new MagicMoveCardAction(cardOnStack));
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}
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};
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}
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@ -0,0 +1,9 @@
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package magic.card;
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import magic.model.MagicManaCost;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicRegenerationActivation;
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public class Manor_Skeleton {
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public static final MagicPermanentActivation A = new MagicRegenerationActivation(MagicManaCost.ONE_BLACK);
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}
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