convert from java code to groovy code

master
melvin 2013-05-19 10:55:09 +08:00
parent 9711975105
commit 816240f574
3 changed files with 28 additions and 45 deletions

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@ -0,0 +1,27 @@
[
new MagicStatic(
MagicLayer.Ability,
MagicTargetFilter.TARGET_GOLEM_YOU_CONTROL
) {
@Override
public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
flags.add(MagicAbility.FirstStrike);
}
},
new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
return new MagicEvent(
permanent,
this,
"PN puts a 3/3 colorless Golem artifact creature token onto the battlefield."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicPlayer player=event.getPlayer();
game.doAction(new MagicPlayTokenAction(player,TokenCardDefinitions.get("Golem3")));
}
}
]

View File

@ -9,4 +9,4 @@ cost={2}{W}
pt=1/1
static=player
timing=fmain
requires_card_code
requires_groovy_code

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@ -1,44 +0,0 @@
package magic.card;
import magic.data.TokenCardDefinitions;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicPlayTokenAction;
import magic.model.event.MagicEvent;
import magic.model.mstatic.MagicLayer;
import magic.model.mstatic.MagicStatic;
import magic.model.target.MagicTargetFilter;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
import java.util.Set;
public class Blade_Splicer {
public static final MagicStatic S = new MagicStatic(
MagicLayer.Ability,
MagicTargetFilter.TARGET_GOLEM_YOU_CONTROL) {
@Override
public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
flags.add(MagicAbility.FirstStrike);
}
};
public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
return new MagicEvent(
permanent,
this,
"PN puts a 3/3 colorless Golem artifact creature token onto the battlefield.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
final MagicPlayer player=event.getPlayer();
game.doAction(new MagicPlayTokenAction(player,TokenCardDefinitions.get("Golem3")));
}
};
}