move golem trigger into MagicwhenComesIntoPlayTrigger
parent
fa576809ae
commit
7b3b4c9bbb
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@ -8,20 +8,5 @@
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flags.add(MagicAbility.FirstStrike);
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}
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},
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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this,
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"PN puts a 3/3 colorless Golem artifact creature token onto the battlefield."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPlayer player=event.getPlayer();
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game.doAction(new MagicPlayTokenAction(player,TokenCardDefinitions.get("Golem3")));
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}
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}
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MagicWhenComesIntoPlayTrigger.PutGolemOntoTheBattlefield
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]
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@ -7,5 +7,5 @@
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pt.add(1,1);
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}
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},
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Blade_Splicer.T
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MagicWhenComesIntoPlayTrigger.PutGolemOntoTheBattlefield
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]
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@ -7,5 +7,5 @@
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flags.add(MagicAbility.Vigilance);
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}
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},
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Blade_Splicer.T
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MagicWhenComesIntoPlayTrigger.PutGolemOntoTheBattlefield
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]
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@ -7,5 +7,5 @@
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flags.add(MagicAbility.Flying);
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}
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},
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Blade_Splicer.T
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MagicWhenComesIntoPlayTrigger.PutGolemOntoTheBattlefield
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]
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@ -15,9 +15,10 @@ import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicRegenerateTargetPicker;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Vital_Splicer {
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public static final Object T = Blade_Splicer.T;
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public static final Object T = MagicWhenComesIntoPlayTrigger.PutGolemOntoTheBattlefield;
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{
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@ -9,6 +9,8 @@ import magic.model.target.MagicTargetPicker;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicEventAction;
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import magic.model.event.MagicRuleEventAction;
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import magic.model.action.MagicPlayTokenAction;
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import magic.data.TokenCardDefinitions;
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public abstract class MagicWhenComesIntoPlayTrigger extends MagicTrigger<MagicPlayer> {
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public MagicWhenComesIntoPlayTrigger(final int priority) {
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@ -55,4 +57,21 @@ public abstract class MagicWhenComesIntoPlayTrigger extends MagicTrigger<MagicPl
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}
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};
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}
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public static final MagicWhenComesIntoPlayTrigger PutGolemOntoTheBattlefield = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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this,
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"PN puts a 3/3 colorless Golem artifact creature token onto the battlefield."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPlayer player=event.getPlayer();
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game.doAction(new MagicPlayTokenAction(player,TokenCardDefinitions.get("Golem3")));
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}
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};
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}
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