added parser for bounce effect

master
melvin 2013-10-16 15:56:10 +08:00
parent ad3c26fa1b
commit 7a1febebed
1 changed files with 18 additions and 0 deletions

View File

@ -26,6 +26,7 @@ import magic.model.target.MagicExileTargetPicker;
import magic.model.target.MagicDamageTargetPicker; import magic.model.target.MagicDamageTargetPicker;
import magic.model.target.MagicPumpTargetPicker; import magic.model.target.MagicPumpTargetPicker;
import magic.model.target.MagicWeakenTargetPicker; import magic.model.target.MagicWeakenTargetPicker;
import magic.model.target.MagicBounceTargetPicker;
import magic.model.choice.MagicTargetChoice; import magic.model.choice.MagicTargetChoice;
import magic.model.choice.MagicChoice; import magic.model.choice.MagicChoice;
@ -211,6 +212,23 @@ public enum MagicRuleEventAction {
return new MagicWeakenTargetPicker(p, t); return new MagicWeakenTargetPicker(p, t);
} }
}, },
Bounce(
"return (?<choice>[^\\.]*) to its owner's hand.",
MagicTargetHint.None,
MagicBounceTargetPicker.create(),
MagicTiming.Removal,
"Bounce",
new MagicEventAction() {
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent permanent) {
game.doAction(new MagicRemoveFromPlayAction(permanent,MagicLocationType.OwnersHand));
}
});
}
}
),
; ;
private final Pattern pattern; private final Pattern pattern;