convert from java code to groovy code

master
melvin 2013-05-19 10:25:58 +08:00
parent 4112bb93d3
commit 7883acc4b4
3 changed files with 28 additions and 46 deletions

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@ -0,0 +1,27 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack, final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
new MagicKickerChoice(
MagicTargetChoice.NEG_TARGET_PERMANENT,
MagicManaCost.create("{U}"),
true,
true
),
new MagicTapTargetPicker(true,false),
this,
"Tap target permanent\$."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent permanent) {
game.doAction(new MagicTapAction(permanent,true));
}
});
}
}
]

View File

@ -7,4 +7,4 @@ type=Instant
cost={U}
ability=replicate
timing=tapping
requires_card_code
requires_groovy_code

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@ -1,45 +0,0 @@
package magic.card;
import magic.model.MagicGame;
import magic.model.MagicManaCost;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicTapAction;
import magic.model.choice.MagicKickerChoice;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicTapTargetPicker;
public class Gigadrowse {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(
final MagicCardOnStack cardOnStack,
final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
new MagicKickerChoice(
MagicTargetChoice.NEG_TARGET_PERMANENT,
MagicManaCost.create("{U}"),
true,
true
),
new MagicTapTargetPicker(true,false),
this,
"Tap target permanent$.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent permanent) {
game.doAction(new MagicTapAction(permanent,true));
}
});
}
};
}