Revert "Move AttacksUnblocked triggers to after fast effects" as it fires the trigger before blockers are declared
This reverts commit 4076301597
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master
parent
ec71eb4f5a
commit
77bc02b2f9
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@ -5,6 +5,7 @@ import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.choice.MagicCombatCreature;
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import magic.model.choice.MagicDeclareBlockersResult;
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import magic.model.trigger.MagicTriggerType;
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public class DeclareBlockersAction extends MagicAction {
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@ -24,6 +25,16 @@ public class DeclareBlockersAction extends MagicAction {
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for (int index=1;index<creatures.length;index++) {
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game.doAction(new DeclareBlockerAction(attacker,creatures[index].permanent));
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}
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if (attacker.isBlocked()) {
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game.executeTrigger(MagicTriggerType.WhenBecomesBlocked,attacker);
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}
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}
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}
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for (final MagicPermanent permanent : player.getOpponent().getPermanents()) {
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if (permanent.isAttacking() && !permanent.isBlocked()) {
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game.executeTrigger(MagicTriggerType.WhenAttacksUnblocked,permanent);
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}
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}
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}
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@ -2,7 +2,6 @@ package magic.model.phase;
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import magic.model.MagicGame;
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import magic.model.event.MagicDeclareBlockersEvent;
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import magic.model.trigger.MagicTriggerType;
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public class MagicDeclareBlockersPhase extends MagicPhase {
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@ -20,9 +19,5 @@ public class MagicDeclareBlockersPhase extends MagicPhase {
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public void executeBeginStep(final MagicGame game) {
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game.addEvent(new MagicDeclareBlockersEvent(game.getDefendingPlayer()));
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game.setStep(MagicStep.ActivePlayer);
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//Activate attacking and unblocked triggers after all actions during DeclareBlockers and Fast Effects
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game.getAttackingPlayer().getPermanents().stream().filter
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(permanent -> permanent.isAttacking() && !permanent.isBlocked()).forEach
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(permanent -> game.executeTrigger(MagicTriggerType.WhenAttacksUnblocked, permanent));
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}
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}
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