parent
9fddfa7f76
commit
7655d3d3b8
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@ -96,13 +96,16 @@ public class MagicPlayChoice extends MagicChoice {
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return PASS_CHOICE_RESULTS;
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return PASS_CHOICE_RESULTS;
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}
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}
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//skip all combat phases if nobody is attacking
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//skip all combat phases if
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// nobody is attacking and
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// stack is empty
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if ((game.isPhase(MagicPhaseType.DeclareAttackers) ||
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if ((game.isPhase(MagicPhaseType.DeclareAttackers) ||
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game.isPhase(MagicPhaseType.DeclareBlockers) ||
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game.isPhase(MagicPhaseType.DeclareBlockers) ||
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game.isPhase(MagicPhaseType.CombatDamage) ||
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game.isPhase(MagicPhaseType.CombatDamage) ||
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game.isPhase(MagicPhaseType.EndOfCombat)) &&
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game.isPhase(MagicPhaseType.EndOfCombat)) &&
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player.getNrOfAttackers() == 0 &&
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player.getNrOfAttackers() == 0 &&
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player.getOpponent().getNrOfAttackers() == 0) {
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player.getOpponent().getNrOfAttackers() == 0 &&
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game.getStack().isEmpty()) {
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return PASS_CHOICE_RESULTS;
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return PASS_CHOICE_RESULTS;
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}
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}
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@ -0,0 +1,43 @@
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package magic.test;
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import magic.model.MagicDuel;
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import magic.model.MagicGame;
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import magic.model.MagicPlayer;
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import magic.model.MagicPlayerDefinition;
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import magic.model.MagicPlayerProfile;
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import magic.model.phase.MagicMainPhase;
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class TestCounterFlash extends TestGameBuilder {
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public MagicGame getGame() {
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final MagicDuel duel=new MagicDuel();
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duel.setDifficulty(6);
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final MagicPlayerProfile profile=new MagicPlayerProfile("bgruw");
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final MagicPlayerDefinition player1=new MagicPlayerDefinition("Player",false,profile,15);
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final MagicPlayerDefinition player2=new MagicPlayerDefinition("Computer",true,profile,14);
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duel.setPlayers(new MagicPlayerDefinition[]{player1,player2});
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duel.setStartPlayer(0);
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final MagicGame game=duel.nextGame(true);
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game.setPhase(MagicMainPhase.getFirstInstance());
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final MagicPlayer player=game.getPlayer(0);
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final MagicPlayer opponent=game.getPlayer(1);
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MagicPlayer P = player;
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P.setLife(1);
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addToLibrary(P, "Plains", 10);
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createPermanent(game,P,"Rupture Spire",false,8);
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addToHand(P,"Counterspell",1);
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P = opponent;
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P.setLife(1);
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addToLibrary(P, "Plains", 10);
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createPermanent(game,P,"Rupture Spire",false,8);
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addToHand(P,"Restoration Angel",1);
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//addToHand(P,"Grizzly Bears",1);
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return game;
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}
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}
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