convert from java code to groovy code
parent
8a57281ae5
commit
759822c00f
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@ -0,0 +1,29 @@
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[
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new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_CREATURE,
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new MagicDamageTargetPicker(1),
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this,
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"SN deals 1 damage to target creature\$ and 1 damage to PN."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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final MagicPermanent permanent = event.getPermanent();
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage = new MagicDamage(permanent,target,1);
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game.doAction(new MagicDealDamageAction(damage));
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final MagicDamage damage = new MagicDamage(permanent,event.getPlayer(),1);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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}
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}
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]
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@ -8,4 +8,4 @@ subtype=Devil
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cost={R}
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pt=1/1
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timing=main
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requires_card_code
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requires_groovy_code
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@ -1,45 +0,0 @@
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package magic.card;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicDealDamageAction;
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import magic.model.action.MagicTargetAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.target.MagicDamageTargetPicker;
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import magic.model.target.MagicTarget;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Forge_Devil {
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public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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MagicTargetChoice.TARGET_CREATURE,
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new MagicDamageTargetPicker(1),
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this,
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"SN deals 1 damage to target creature$ and 1 damage to PN."
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);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event) {
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final MagicPermanent permanent = event.getPermanent();
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event.processTarget(game,new MagicTargetAction() {
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public void doAction(final MagicTarget target) {
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final MagicDamage damage = new MagicDamage(permanent,target,1);
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game.doAction(new MagicDealDamageAction(damage));
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}
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});
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final MagicDamage damage = new MagicDamage(permanent,event.getPlayer(),1);
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game.doAction(new MagicDealDamageAction(damage));
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}
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};
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}
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