convert from java code to groovy code

master
melvin 2013-05-19 16:17:02 +08:00
parent 8a57281ae5
commit 759822c00f
3 changed files with 30 additions and 46 deletions

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@ -0,0 +1,29 @@
[
new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(
final MagicGame game,
final MagicPermanent permanent,
final MagicPlayer player) {
return new MagicEvent(
permanent,
MagicTargetChoice.TARGET_CREATURE,
new MagicDamageTargetPicker(1),
this,
"SN deals 1 damage to target creature\$ and 1 damage to PN."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicPermanent permanent = event.getPermanent();
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage = new MagicDamage(permanent,target,1);
game.doAction(new MagicDealDamageAction(damage));
final MagicDamage damage = new MagicDamage(permanent,event.getPlayer(),1);
game.doAction(new MagicDealDamageAction(damage));
}
});
}
}
]

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@ -8,4 +8,4 @@ subtype=Devil
cost={R}
pt=1/1
timing=main
requires_card_code
requires_groovy_code

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@ -1,45 +0,0 @@
package magic.card;
import magic.model.MagicDamage;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPlayer;
import magic.model.action.MagicDealDamageAction;
import magic.model.action.MagicTargetAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.target.MagicDamageTargetPicker;
import magic.model.target.MagicTarget;
import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
public class Forge_Devil {
public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
@Override
public MagicEvent executeTrigger(
final MagicGame game,
final MagicPermanent permanent,
final MagicPlayer player) {
return new MagicEvent(
permanent,
MagicTargetChoice.TARGET_CREATURE,
new MagicDamageTargetPicker(1),
this,
"SN deals 1 damage to target creature$ and 1 damage to PN."
);
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
final MagicPermanent permanent = event.getPermanent();
event.processTarget(game,new MagicTargetAction() {
public void doAction(final MagicTarget target) {
final MagicDamage damage = new MagicDamage(permanent,target,1);
game.doAction(new MagicDealDamageAction(damage));
}
});
final MagicDamage damage = new MagicDamage(permanent,event.getPlayer(),1);
game.doAction(new MagicDealDamageAction(damage));
}
};
}