exit from runSimulation when time has run out, attempt at #479
parent
4ef38c9d65
commit
73bf205c9c
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@ -182,12 +182,12 @@ public class MCTSAI implements MagicAI {
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return startGame.map(RCHOICES.get(bestC));
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return startGame.map(RCHOICES.get(bestC));
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}
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}
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private Runnable genSimulationTask(final MagicGame rootGame, final LinkedList<MCTSGameTree> path, final BlockingQueue<Runnable> queue) {
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private Runnable genSimulationTask(final MagicGame rootGame, final LinkedList<MCTSGameTree> path, final BlockingQueue<Runnable> queue, final long END_TIME) {
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return new Runnable() {
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return new Runnable() {
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@Override
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@Override
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public void run() {
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public void run() {
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// propagate result of random play up the path
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// propagate result of random play up the path
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final double score = randomPlay(path.getLast(), rootGame);
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final double score = randomPlay(path.getLast(), rootGame, END_TIME);
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queue.offer(genBackpropagationTask(score, path));
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queue.offer(genBackpropagationTask(score, path));
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}
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}
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};
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};
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@ -250,7 +250,7 @@ public class MCTSAI implements MagicAI {
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// submit random play to executor
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// submit random play to executor
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if (running) {
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if (running) {
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try {
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try {
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executor.execute(genSimulationTask(rootGame, path, queue));
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executor.execute(genSimulationTask(rootGame, path, queue, END_TIME));
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} catch (RejectedExecutionException e) {
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} catch (RejectedExecutionException e) {
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// occurs when trying to submit to a execute that has shutdown
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// occurs when trying to submit to a execute that has shutdown
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return;
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return;
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@ -422,7 +422,7 @@ public class MCTSAI implements MagicAI {
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}
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}
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//returns a reward in the range [0, 1]
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//returns a reward in the range [0, 1]
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private double randomPlay(final MCTSGameTree node, final MagicGame game) {
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private double randomPlay(final MCTSGameTree node, final MagicGame game, final long END_TIME) {
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//terminal node, no need for random play
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//terminal node, no need for random play
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if (game.isFinished()) {
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if (game.isFinished()) {
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if (game.getLosingPlayer() == game.getScorePlayer()) {
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if (game.getLosingPlayer() == game.getScorePlayer()) {
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@ -437,7 +437,7 @@ public class MCTSAI implements MagicAI {
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if (!CHEAT) {
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if (!CHEAT) {
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game.showRandomizedHiddenCards();
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game.showRandomizedHiddenCards();
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}
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}
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final int[] counts = runSimulation(game);
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final int[] counts = runSimulation(game, END_TIME);
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//System.err.println("COUNTS:\t" + counts[0] + "\t" + counts[1]);
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//System.err.println("COUNTS:\t" + counts[0] + "\t" + counts[1]);
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@ -452,7 +452,7 @@ public class MCTSAI implements MagicAI {
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}
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}
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}
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}
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private int[] runSimulation(final MagicGame game) {
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private int[] runSimulation(final MagicGame game, final long END_TIME) {
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int aiChoices = 0;
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int aiChoices = 0;
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int oppChoices = 0;
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int oppChoices = 0;
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@ -461,7 +461,10 @@ public class MCTSAI implements MagicAI {
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game.setFastChoices(true);
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game.setFastChoices(true);
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// simulate game until it is finished or reached MAX_CHOICES
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// simulate game until it is finished or reached MAX_CHOICES
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while (game.advanceToNextEventWithChoice() && aiChoices < MAX_CHOICES && oppChoices < MAX_CHOICES) {
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while (game.advanceToNextEventWithChoice() &&
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aiChoices < MAX_CHOICES &&
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oppChoices < MAX_CHOICES &&
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System.currentTimeMillis() < END_TIME) {
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final MagicEvent event = game.getNextEvent();
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final MagicEvent event = game.getNextEvent();
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if (event.getPlayer() == game.getScorePlayer()) {
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if (event.getPlayer() == game.getScorePlayer()) {
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@ -473,7 +476,9 @@ public class MCTSAI implements MagicAI {
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//get simulation choice and execute
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//get simulation choice and execute
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final Object[] choice = event.getSimulationChoiceResult(game);
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final Object[] choice = event.getSimulationChoiceResult(game);
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assert choice != null : "ERROR! No choice found during MCTS sim";
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assert choice != null : "ERROR! No choice found during MCTS sim";
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game.executeNextEvent(choice);
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if (System.currentTimeMillis() < END_TIME) {
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game.executeNextEvent(choice);
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}
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//terminate early if score > MIN_SCORE or score < -MIN_SCORE
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//terminate early if score > MIN_SCORE or score < -MIN_SCORE
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if (game.getScore() < -MIN_SCORE) {
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if (game.getScore() < -MIN_SCORE) {
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