java for Synapse Sliver
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fb6ae940ed
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package magic.card;
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import magic.model.MagicDamage;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicDrawAction;
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import magic.model.choice.MagicChoice;
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import magic.model.choice.MagicSimpleMayChoice;
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import magic.model.event.MagicEvent;
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import magic.model.trigger.MagicWhenDamageIsDealtTrigger;
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import magic.model.MagicSource;
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import magic.model.MagicSubType;
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public class Synapse_Sliver {
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public static final MagicWhenDamageIsDealtTrigger T = new MagicWhenDamageIsDealtTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicDamage damage) {
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final MagicSource source=damage.getSource();
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final MagicPermanent sourcePermanent=(MagicPermanent)source;
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final MagicPlayer player=sourcePermanent.getController();
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return (damage.getTarget() == player.getOpponent() && sourcePermanent.hasSubType(MagicSubType.Sliver) &&
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damage.isCombat()) ?
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new MagicEvent(
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permanent,
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player,
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new MagicSimpleMayChoice(
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player + " may draw a card.",
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MagicSimpleMayChoice.DRAW_CARDS,
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1,
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MagicSimpleMayChoice.DEFAULT_NONE),
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new Object[]{player},
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this,
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player + " may$ draw a card.") :
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MagicEvent.NONE;
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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if (MagicChoice.isYesChoice(choiceResults[0])) {
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game.doAction(new MagicDrawAction((MagicPlayer)data[0],1));
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}
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}
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};
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}
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