convert from java code to groovy code

master
melvin 2013-05-19 13:56:13 +08:00
parent e2f6b58bd0
commit 6caa5681e8
2 changed files with 7 additions and 23 deletions

View File

@ -1,19 +1,5 @@
package magic.card;
import magic.data.TokenCardDefinitions;
import magic.model.MagicCard;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.MagicPermanentState;
import magic.model.MagicPlayer;
import magic.model.action.MagicChangeStateAction;
import magic.model.action.MagicPlayCardAction;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicWhenAttacksTrigger;
public class Geist_of_Saint_Traft {
public static final MagicWhenAttacksTrigger T = new MagicWhenAttacksTrigger() {
[
new MagicWhenAttacksTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent creature) {
return (permanent == creature) ?
@ -27,14 +13,12 @@ public class Geist_of_Saint_Traft {
MagicEvent.NONE;
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
public void executeEvent(final MagicGame game, final MagicEvent event) {
final MagicPlayer player = event.getPlayer();
final MagicCard card = MagicCard.createTokenCard(TokenCardDefinitions.get("Angel4"),player);
final MagicPlayCardAction action = new MagicPlayCardAction(card,player,MagicPlayCardAction.TAPPED_ATTACKING);
game.doAction(action);
game.doAction(new MagicChangeStateAction(action.getPermanent(),MagicPermanentState.ExileAtEndOfCombat,true));
}
};
}
}
]

View File

@ -9,4 +9,4 @@ cost={1}{W}{U}
pt=2/2
ability=hexproof
timing=main
requires_card_code
requires_groovy_code