convert from java code to groovy code

master
melvin 2013-05-18 15:36:43 +08:00
parent 8b2be89151
commit 6c5e9a686e
3 changed files with 22 additions and 38 deletions

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@ -0,0 +1,21 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
this,
"Attacking creatures get +1/+0 and gain first strike until end of turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
final Collection<MagicPermanent> targets=
game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_ATTACKING_CREATURE);
for (final MagicPermanent creature : targets) {
game.doAction(new MagicChangeTurnPTAction(creature,1,0));
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.FirstStrike));
}
}
}
]

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@ -6,4 +6,4 @@ rarity=C
type=Instant
cost={2}{R}
timing=pump
requires_card_code
requires_groovy_code

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@ -1,37 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeTurnPTAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicTargetFilter;
import java.util.Collection;
public class Rally_the_Forces {
public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
this,
"Attacking creatures get +1/+0 and gain first strike until end of turn.");
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
final Collection<MagicPermanent> targets=
game.filterPermanents(event.getPlayer(),MagicTargetFilter.TARGET_ATTACKING_CREATURE);
for (final MagicPermanent creature : targets) {
game.doAction(new MagicChangeTurnPTAction(creature,1,0));
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.FirstStrike));
}
}
};
}