gain all creature types instead of gain changeling
parent
76c09e0df2
commit
6a50b30dfa
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@ -8,7 +8,6 @@ def AB = new MagicStatic(MagicLayer.Ability, MagicStatic.UntilEOT) {
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@Override
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@Override
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public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
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public void modAbilityFlags(final MagicPermanent source,final MagicPermanent permanent,final Set<MagicAbility> flags) {
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flags.add(MagicAbility.Flying);
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flags.add(MagicAbility.Flying);
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flags.add(MagicAbility.Changeling);
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}
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}
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};
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};
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@ -28,7 +27,12 @@ def AB = new MagicStatic(MagicLayer.Ability, MagicStatic.UntilEOT) {
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game, {
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event.processTargetPermanent(game, {
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MagicPermanent creature ->
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MagicPermanent creature ->
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game.doAction(new MagicBecomesCreatureAction(creature,PT,AB));
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game.doAction(new MagicBecomesCreatureAction(
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creature,
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PT,
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MagicStatic.AllCreatureTypesUntilEOT,
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AB
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));
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} as MagicPermanentAction);
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} as MagicPermanentAction);
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}
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}
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}
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}
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