convert from java code to groovy code

master
melvin 2013-05-19 13:40:11 +08:00
parent 422599cb38
commit 6978498fff
3 changed files with 33 additions and 43 deletions

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@ -0,0 +1,32 @@
[
new MagicWhenOtherPutIntoGraveyardFromPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
return (permanent != otherPermanent &&
otherPermanent.isCreature()) ?
new MagicEvent(
permanent,
new MagicSimpleMayChoice(
MagicSimpleMayChoice.ADD_PLUSONE_COUNTER,
1,
MagicSimpleMayChoice.DEFAULT_YES
),
otherPermanent.getPower(),
this,
"PN may$ put RN +1/+1 counters on SN."
) :
MagicEvent.NONE;
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
if (event.isYes()) {
game.doAction(new MagicChangeCountersAction(
event.getPermanent(),
MagicCounterType.PlusOne,
event.getRefInt(),
true
));
}
}
}
]

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@ -8,4 +8,4 @@ subtype=Human,Warrior
cost={2}{B}{R}{G}
pt=3/3
timing=main
requires_card_code
requires_groovy_code

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@ -1,42 +0,0 @@
package magic.card;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeCountersAction;
import magic.model.choice.MagicSimpleMayChoice;
import magic.model.event.MagicEvent;
import magic.model.trigger.MagicWhenOtherPutIntoGraveyardFromPlayTrigger;
public class Kresh_the_Bloodbraided {
public static final MagicWhenOtherPutIntoGraveyardFromPlayTrigger T = new MagicWhenOtherPutIntoGraveyardFromPlayTrigger() {
@Override
public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPermanent otherPermanent) {
final int power = otherPermanent.getPower();
return (permanent != otherPermanent &&
otherPermanent.isCreature()) ?
new MagicEvent(
permanent,
new MagicSimpleMayChoice(
MagicSimpleMayChoice.ADD_PLUSONE_COUNTER,
1,
MagicSimpleMayChoice.DEFAULT_YES),
power,
this,
"PN may$ put " + power + " +1/+1 counters on SN.") :
MagicEvent.NONE;
}
@Override
public void executeEvent(
final MagicGame game,
final MagicEvent event) {
if (event.isYes()) {
game.doAction(new MagicChangeCountersAction(
event.getPermanent(),
MagicCounterType.PlusOne,
event.getRefInt(),
true));
}
}
};
}