added Forbidding Watchtower and Ghitu Encampment
parent
3647ae0128
commit
61deb5960b
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@ -16821,3 +16821,23 @@ type=Land
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mana=u3
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timing=land
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mana_or_combat
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>Forbidding Watchtower
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url=http://magiccards.info/10e/en/352.html
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image=http://magiccards.info/scans/en/10e/352.jpg
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value=4
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rarity=U
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type=Land
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mana=w3
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timing=land
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mana_or_combat
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>Ghitu Encampment
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url=http://magiccards.info/10e/en/353.html
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image=http://magiccards.info/scans/en/10e/353.jpg
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value=4
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rarity=U
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type=Land
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mana=r3
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timing=land
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mana_or_combat
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@ -0,0 +1,92 @@
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package magic.card;
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import magic.model.MagicColor;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicManaType;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPowerToughness;
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import magic.model.MagicSource;
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import magic.model.MagicSubType;
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import magic.model.MagicType;
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import magic.model.action.MagicBecomesCreatureAction;
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import magic.model.condition.MagicArtificialCondition;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicManaActivation;
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import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTapManaActivation;
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import magic.model.event.MagicTiming;
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import magic.model.trigger.MagicTappedIntoPlayTrigger;
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import magic.model.trigger.MagicTrigger;
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import magic.model.mstatic.MagicStatic;
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import magic.model.mstatic.MagicLayer;
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import java.util.Arrays;
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import java.util.EnumSet;
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public class Forbidding_Watchtower {
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private static final MagicStatic PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
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@Override
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public void getPowerToughness(final MagicGame game,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.set(1,5);
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}
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};
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private static final MagicStatic ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
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@Override
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public EnumSet<MagicSubType> getSubTypeFlags(final MagicPermanent permanent,final EnumSet<MagicSubType> flags) {
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final EnumSet<MagicSubType> mod = flags.clone();
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mod.add(MagicSubType.Soldier);
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return mod;
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}
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@Override
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public int getTypeFlags(final MagicPermanent permanent,final int flags) {
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return flags|MagicType.Creature.getMask();
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}
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};
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private static final MagicStatic C = new MagicStatic(MagicLayer.Color, MagicStatic.UntilEOT) {
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@Override
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public int getColorFlags(final MagicPermanent permanent,final int flags) {
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return MagicColor.White.getMask();
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}
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};
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{new MagicArtificialCondition(
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MagicManaCost.ONE_WHITE.getCondition(),
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MagicManaCost.WHITE_WHITE.getCondition())},
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new MagicActivationHints(MagicTiming.Animate),
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"Animate") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{new MagicPayManaCostEvent(source,source.getController(),MagicManaCost.ONE_WHITE)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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new Object[]{source},
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this,
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"Until end of turn, " + source +
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" becomes a 1/5 white Soldier creature. " +
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"It's still a land.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicBecomesCreatureAction((MagicPermanent)data[0],PT,ST,C));
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}
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};
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public static final MagicTrigger T = new MagicTappedIntoPlayTrigger();
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public static final MagicManaActivation M = new MagicTapManaActivation(
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Arrays.asList(MagicManaType.White),1);
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}
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@ -0,0 +1,99 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicColor;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicManaType;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPowerToughness;
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import magic.model.MagicSource;
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import magic.model.MagicSubType;
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import magic.model.MagicType;
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import magic.model.action.MagicBecomesCreatureAction;
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import magic.model.condition.MagicArtificialCondition;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicManaActivation;
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import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTapManaActivation;
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import magic.model.event.MagicTiming;
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import magic.model.trigger.MagicTappedIntoPlayTrigger;
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import magic.model.trigger.MagicTrigger;
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import magic.model.mstatic.MagicStatic;
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import magic.model.mstatic.MagicLayer;
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import java.util.Arrays;
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import java.util.EnumSet;
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public class Ghitu_Encampment {
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private static final MagicStatic PT = new MagicStatic(MagicLayer.SetPT, MagicStatic.UntilEOT) {
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@Override
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public void getPowerToughness(final MagicGame game,final MagicPermanent permanent,final MagicPowerToughness pt) {
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pt.set(2,1);
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}
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};
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private static final MagicStatic AB = new MagicStatic(MagicLayer.Ability, MagicStatic.UntilEOT) {
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@Override
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public long getAbilityFlags(final MagicGame game,final MagicPermanent permanent,final long flags) {
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return flags|MagicAbility.FirstStrike.getMask();
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}
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};
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private static final MagicStatic ST = new MagicStatic(MagicLayer.Type, MagicStatic.UntilEOT) {
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@Override
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public EnumSet<MagicSubType> getSubTypeFlags(final MagicPermanent permanent,final EnumSet<MagicSubType> flags) {
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final EnumSet<MagicSubType> mod = flags.clone();
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mod.add(MagicSubType.Warrior);
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return mod;
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}
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@Override
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public int getTypeFlags(final MagicPermanent permanent,final int flags) {
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return flags|MagicType.Creature.getMask();
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}
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};
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private static final MagicStatic C = new MagicStatic(MagicLayer.Color, MagicStatic.UntilEOT) {
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@Override
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public int getColorFlags(final MagicPermanent permanent,final int flags) {
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return MagicColor.Red.getMask();
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}
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};
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{new MagicArtificialCondition(
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MagicManaCost.ONE_RED.getCondition(),
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MagicManaCost.RED_RED.getCondition())},
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new MagicActivationHints(MagicTiming.Animate),
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"Animate") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{new MagicPayManaCostEvent(source,source.getController(),MagicManaCost.ONE_RED)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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new Object[]{source},
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this,
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"Until end of turn, " + source +
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" becomes a 2/1 red Warrior creature with first strike. " +
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"It's still a land.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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game.doAction(new MagicBecomesCreatureAction((MagicPermanent)data[0],PT,AB,ST,C));
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}
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};
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public static final MagicTrigger T = new MagicTappedIntoPlayTrigger();
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public static final MagicManaActivation M = new MagicTapManaActivation(
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Arrays.asList(MagicManaType.Red),1);
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}
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