replace groovy code with effect in card script
parent
b91abbcabc
commit
61d0b848d4
|
@ -1,23 +0,0 @@
|
|||
[
|
||||
new MagicSpellCardEvent() {
|
||||
@Override
|
||||
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
|
||||
return new MagicEvent(
|
||||
cardOnStack,
|
||||
MagicTargetChoice.TARGET_CREATURE_CARD_FROM_GRAVEYARD,
|
||||
MagicGraveyardTargetPicker.ReturnToHand,
|
||||
this,
|
||||
"Return target creature card\$ from your graveyard to your hand."
|
||||
);
|
||||
}
|
||||
@Override
|
||||
public void executeEvent(final MagicGame game, final MagicEvent event) {
|
||||
event.processTargetCard(game,new MagicCardAction() {
|
||||
public void doAction(final MagicCard targetCard) {
|
||||
game.doAction(new MagicRemoveCardAction(targetCard,MagicLocationType.Graveyard));
|
||||
game.doAction(new MagicMoveCardAction(targetCard,MagicLocationType.Graveyard,MagicLocationType.OwnersHand));
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
]
|
|
@ -5,5 +5,5 @@ value=2.814
|
|||
rarity=C
|
||||
type=Sorcery
|
||||
cost={B}
|
||||
effect=Return target creature card from your graveyard to your hand.
|
||||
timing=draw
|
||||
requires_groovy_code
|
||||
|
|
Loading…
Reference in New Issue