convert from java code to groovy code

master
melvin 2013-05-26 21:24:47 +08:00
parent e5adbf7ee6
commit 6035a681bf
3 changed files with 27 additions and 45 deletions

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@ -0,0 +1,26 @@
[
new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.NEG_TARGET_CREATURE,
MagicExileTargetPicker.create(),
this,
"Gain control of target creature\$ until end of turn. Put a +1/+1 counter on it and untap it. " +
"That creature gains haste until end of turn."
);
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicGainControlAction(event.getPlayer(),creature,MagicStatic.UntilEOT));
game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.PlusOne,1,true));
game.doAction(new MagicUntapAction(creature));
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Haste));
}
});
}
}
]

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@ -7,4 +7,4 @@ rarity=U
type=Sorcery
cost={2}{R}
timing=removal
requires_card_code
requires_groovy_code

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@ -1,44 +0,0 @@
package magic.card;
import magic.model.MagicAbility;
import magic.model.MagicCounterType;
import magic.model.MagicGame;
import magic.model.MagicPayedCost;
import magic.model.MagicPermanent;
import magic.model.action.MagicChangeCountersAction;
import magic.model.action.MagicGainControlAction;
import magic.model.action.MagicPermanentAction;
import magic.model.action.MagicSetAbilityAction;
import magic.model.action.MagicUntapAction;
import magic.model.choice.MagicTargetChoice;
import magic.model.event.MagicEvent;
import magic.model.event.MagicSpellCardEvent;
import magic.model.mstatic.MagicStatic;
import magic.model.stack.MagicCardOnStack;
import magic.model.target.MagicExileTargetPicker;
public class Mark_of_Mutiny {
public static final MagicSpellCardEvent SOR=new MagicSpellCardEvent() {
@Override
public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
return new MagicEvent(
cardOnStack,
MagicTargetChoice.NEG_TARGET_CREATURE,
MagicExileTargetPicker.create(),
this,
"Gain control of target creature$ until end of turn. Put a +1/+1 counter on it and untap it. " +
"That creature gains haste until end of turn.");
}
@Override
public void executeEvent(final MagicGame game, final MagicEvent event) {
event.processTargetPermanent(game,new MagicPermanentAction() {
public void doAction(final MagicPermanent creature) {
game.doAction(new MagicGainControlAction(event.getPlayer(),creature,MagicStatic.UntilEOT));
game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.PlusOne,1,true));
game.doAction(new MagicUntapAction(creature));
game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Haste));
}
});
}
};
}