convert from java code to groovy code
parent
e5adbf7ee6
commit
6035a681bf
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@ -0,0 +1,26 @@
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[
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new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.NEG_TARGET_CREATURE,
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MagicExileTargetPicker.create(),
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this,
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"Gain control of target creature\$ until end of turn. Put a +1/+1 counter on it and untap it. " +
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"That creature gains haste until end of turn."
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);
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicGainControlAction(event.getPlayer(),creature,MagicStatic.UntilEOT));
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game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.PlusOne,1,true));
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game.doAction(new MagicUntapAction(creature));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Haste));
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}
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});
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}
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}
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]
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@ -7,4 +7,4 @@ rarity=U
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type=Sorcery
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type=Sorcery
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cost={2}{R}
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cost={2}{R}
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timing=removal
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timing=removal
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requires_card_code
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requires_groovy_code
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@ -1,44 +0,0 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.action.MagicChangeCountersAction;
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import magic.model.action.MagicGainControlAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicSetAbilityAction;
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import magic.model.action.MagicUntapAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.mstatic.MagicStatic;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicExileTargetPicker;
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public class Mark_of_Mutiny {
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public static final MagicSpellCardEvent SOR=new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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return new MagicEvent(
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cardOnStack,
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MagicTargetChoice.NEG_TARGET_CREATURE,
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MagicExileTargetPicker.create(),
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this,
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"Gain control of target creature$ until end of turn. Put a +1/+1 counter on it and untap it. " +
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"That creature gains haste until end of turn.");
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}
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@Override
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public void executeEvent(final MagicGame game, final MagicEvent event) {
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event.processTargetPermanent(game,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicGainControlAction(event.getPlayer(),creature,MagicStatic.UntilEOT));
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game.doAction(new MagicChangeCountersAction(creature,MagicCounterType.PlusOne,1,true));
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game.doAction(new MagicUntapAction(creature));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Haste));
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}
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});
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}
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};
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}
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