added Vital Splicer and Wing Splicer
parent
e4ed5f0c73
commit
5c7d27bd25
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@ -12140,3 +12140,29 @@ cost={4}{W}
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pt=1/1
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static=player
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timing=fmain
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>Vital Splicer
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image=http://magiccards.info/scans/en/nph/126.jpg
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value=4
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rarity=U
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type=Creature
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subtype=Human,Artificer
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color=g
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converted=4
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cost={3}{G}
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pt=1/1
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static=player
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timing=fmain
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>Wing Splicer
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image=http://magiccards.info/scans/en/nph/50.jpg
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value=4
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rarity=U
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type=Creature
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subtype=Human,Artificer
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color=u
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converted=4
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cost={3}{U}
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pt=1/1
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static=player
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timing=fmain
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@ -0,0 +1,83 @@
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package magic.card;
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import magic.data.TokenCardDefinitions;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicSource;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicPlayTokenAction;
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import magic.model.action.MagicRegenerateAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicPayManaCostEvent;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTiming;
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import magic.model.target.MagicRegenerateTargetPicker;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Vital_Splicer {
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public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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new Object[]{player},
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this,
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player + " puts a 3/3 colorless Golem artifact creature token onto the battlefield.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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final MagicPlayer player=(MagicPlayer)data[0];
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game.doAction(new MagicPlayTokenAction(player,TokenCardDefinitions.GOLEM3_ARTIFACT_TOKEN_CARD));
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}
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};
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public static final MagicPermanentActivation A = new MagicPermanentActivation(
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new MagicCondition[]{
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MagicManaCost.ONE.getCondition(),
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MagicCondition.CONTROL_GOLEM_CONDITION},
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new MagicActivationHints(MagicTiming.Pump,true),
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"Regen") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{new MagicPayManaCostEvent(source,source.getController(),MagicManaCost.ONE)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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return new MagicEvent(
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source,
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source.getController(),
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MagicTargetChoice.POS_TARGET_GOLEM_YOU_CONTROL,
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MagicRegenerateTargetPicker.getInstance(),
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MagicEvent.NO_DATA,
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this,
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"Regenerate target Golem$ you control.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicRegenerateAction(creature));
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}
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});
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}
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};
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}
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@ -0,0 +1,46 @@
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package magic.card;
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import magic.data.TokenCardDefinitions;
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import magic.model.MagicAbility;
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import magic.model.MagicGame;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicPlayTokenAction;
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import magic.model.event.MagicEvent;
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import magic.model.mstatic.MagicLayer;
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import magic.model.mstatic.MagicStatic;
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import magic.model.target.MagicTargetFilter;
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import magic.model.trigger.MagicWhenComesIntoPlayTrigger;
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public class Wing_Splicer {
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public static final MagicStatic S = new MagicStatic(
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MagicLayer.Ability,
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MagicTargetFilter.TARGET_GOLEM_YOU_CONTROL) {
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@Override
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public long getAbilityFlags(final MagicGame game,final MagicPermanent permanent,final long flags) {
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return flags | MagicAbility.Flying.getMask();
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}
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};
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public static final MagicWhenComesIntoPlayTrigger T = new MagicWhenComesIntoPlayTrigger() {
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@Override
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public MagicEvent executeTrigger(final MagicGame game,final MagicPermanent permanent,final MagicPlayer player) {
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return new MagicEvent(
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permanent,
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player,
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new Object[]{player},
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this,
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player + " puts a 3/3 colorless Golem artifact creature token onto the battlefield.");
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object data[],
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final Object[] choiceResults) {
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final MagicPlayer player=(MagicPlayer)data[0];
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game.doAction(new MagicPlayTokenAction(player,TokenCardDefinitions.GOLEM3_ARTIFACT_TOKEN_CARD));
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}
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};
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}
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@ -209,6 +209,9 @@ public class MagicTargetChoice extends MagicChoice {
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"target non-Vampire, non-Werewolf, non-Zombie creature");
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public static final MagicTargetChoice NEG_TARGET_NONHUMAN_CREATURE =
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new MagicTargetChoice(MagicTargetFilter.TARGET_NONHUMAN_CREATURE,true,MagicTargetHint.Negative,"target non-Human creature");
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public static final MagicTargetChoice POS_TARGET_GOLEM_YOU_CONTROL =
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new MagicTargetChoice(MagicTargetFilter.TARGET_GOLEM_YOU_CONTROL,true,MagicTargetHint.Positive,
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"target Golem you control");
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private static final MagicTargetChoice SACRIFICE_PERMANENT=
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new MagicTargetChoice(MagicTargetFilter.TARGET_PERMANENT_YOU_CONTROL,false,MagicTargetHint.None,"a permanent to sacrifice");
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public static final MagicTargetChoice SACRIFICE_CREATURE=
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@ -186,6 +186,12 @@ public interface MagicCondition {
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}
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};
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MagicCondition CONTROL_GOLEM_CONDITION = new MagicCondition() {
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public boolean accept(final MagicGame game,final MagicSource source) {
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return source.getController().controlsPermanentWithSubType(MagicSubType.Golem,game);
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}
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};
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MagicCondition ONE_CREATURE_CONDITION=new MagicCondition() {
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public boolean accept(final MagicGame game,final MagicSource source) {
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return source.getController().getNrOfPermanentsWithType(MagicType.Creature,game)>=1;
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