added Thraben Purebloods and Traitorous Blood
parent
6c0445fe2a
commit
5c633e782a
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@ -5076,3 +5076,26 @@ converted=5
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cost={3}{U}{U}
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ability=flying
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timing=main
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>Thraben Purebloods
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image=http://magiccards.info/scans/en/isd/37.jpg
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value=3
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rarity=C
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type=Creature
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subtype=Hound
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color=w
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converted=5
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cost={4}{W}
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pt=3/5
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timing=main
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>Traitorous Blood
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image=http://magiccards.info/scans/en/isd/166.jpg
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value=4
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removal=5
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rarity=C
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type=Sorcery
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color=r
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converted=3
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cost={1}{R}{R}
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timing=removal
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@ -0,0 +1,52 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicGame;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPermanentState;
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import magic.model.MagicPlayer;
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import magic.model.action.MagicChangeStateAction;
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import magic.model.action.MagicGainControlAction;
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import magic.model.action.MagicMoveCardAction;
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import magic.model.action.MagicPermanentAction;
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import magic.model.action.MagicSetAbilityAction;
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import magic.model.action.MagicUntapAction;
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import magic.model.choice.MagicTargetChoice;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicSpellCardEvent;
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import magic.model.stack.MagicCardOnStack;
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import magic.model.target.MagicExileTargetPicker;
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public class Traitorous_Blood {
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public static final MagicSpellCardEvent S = new MagicSpellCardEvent() {
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@Override
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public MagicEvent getEvent(final MagicCardOnStack cardOnStack,final MagicPayedCost payedCost) {
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final MagicPlayer player = cardOnStack.getController();
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return new MagicEvent(
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cardOnStack.getCard(),
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player,
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MagicTargetChoice.NEG_TARGET_CREATURE,
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MagicExileTargetPicker.getInstance(),
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new Object[]{cardOnStack,player},
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this,
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"Gain control of target creature$ until end of turn. Untap it. " +
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"It gains trample and haste until end of turn.");
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}
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@Override
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public void executeEvent(final MagicGame game,final MagicEvent event,final Object[] data,final Object[] choiceResults) {
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game.doAction(new MagicMoveCardAction((MagicCardOnStack)data[0]));
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event.processTargetPermanent(game,choiceResults,0,new MagicPermanentAction() {
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public void doAction(final MagicPermanent creature) {
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game.doAction(new MagicGainControlAction((MagicPlayer)data[1],creature));
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game.doAction(new MagicChangeStateAction(creature,MagicPermanentState.ReturnToOwnerAtEndOfTurn,true));
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game.doAction(new MagicUntapAction(creature));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Trample));
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game.doAction(new MagicSetAbilityAction(creature,MagicAbility.Haste));
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}
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});
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}
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};
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}
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