added Enclave Cryptologist and Halimar Wavewatch
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bcf6d0b6af
commit
5a6dde8ee1
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@ -17478,3 +17478,29 @@ color=g
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converted=1
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cost={G}
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timing=pump
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>Enclave Cryptologist
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url=http://magiccards.info/roe/en/66.html
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image=http://magiccards.info/scans/en/roe/66.jpg
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value=2
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rarity=U
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type=Creature
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subtype=Merfolk,Wizard
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color=u
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converted=1
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cost={U}
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pt=0/1
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timing=main
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>Halimar Wavewatch
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url=http://magiccards.info/roe/en/72.html
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image=http://magiccards.info/scans/en/roe/72.jpg
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value=2
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rarity=C
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type=Creature
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subtype=Merfolk,Soldier
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color=u
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converted=2
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cost={1}{U}
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pt=0/3
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timing=main
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@ -0,0 +1,68 @@
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package magic.card;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.MagicManaCost;
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import magic.model.MagicPayedCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPlayer;
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import magic.model.MagicSource;
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import magic.model.action.MagicDrawAction;
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import magic.model.condition.MagicCondition;
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import magic.model.event.MagicActivationHints;
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import magic.model.event.MagicDiscardEvent;
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import magic.model.event.MagicEvent;
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import magic.model.event.MagicLevelUpActivation;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.event.MagicTapEvent;
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import magic.model.event.MagicTiming;
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public class Enclave_Cryptologist {
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public static final MagicPermanentActivation A1 = new MagicLevelUpActivation(MagicManaCost.ONE_BLUE,3);
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public static final MagicPermanentActivation A2 = new MagicPermanentActivation(
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new MagicCondition[]{
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MagicCondition.CHARGE_COUNTER_CONDITION,
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MagicCondition.CAN_TAP_CONDITION,
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},
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new MagicActivationHints(MagicTiming.Draw),
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"Draw") {
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@Override
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public MagicEvent[] getCostEvent(final MagicSource source) {
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return new MagicEvent[]{new MagicTapEvent((MagicPermanent)source)};
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}
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@Override
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public MagicEvent getPermanentEvent(final MagicPermanent source,final MagicPayedCost payedCost) {
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final MagicPlayer player = source.getController();
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final int amount = source.getCounters(MagicCounterType.Charge);
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final String description = amount >= 3 ?
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" draws a card." :
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" draws a card, then discards a card.";
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return new MagicEvent(
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source,
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player,
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new Object[]{amount,player,source},
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this,
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player + description);
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}
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@Override
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public void executeEvent(
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final MagicGame game,
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final MagicEvent event,
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final Object[] data,
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final Object[] choiceResults) {
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final MagicPlayer player = (MagicPlayer)data[1];
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game.doAction(new MagicDrawAction(player,1));
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if ((Integer)data[0] <= 2) {
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game.addEvent(new MagicDiscardEvent(
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(MagicSource)data[2],
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player,
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1,
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false));
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}
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}
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};
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}
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@ -0,0 +1,44 @@
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package magic.card;
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import magic.model.MagicAbility;
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import magic.model.MagicCounterType;
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import magic.model.MagicGame;
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import magic.model.mstatic.MagicLayer;
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import magic.model.MagicManaCost;
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import magic.model.MagicPermanent;
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import magic.model.MagicPowerToughness;
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import magic.model.event.MagicLevelUpActivation;
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import magic.model.event.MagicPermanentActivation;
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import magic.model.mstatic.MagicStatic;
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public class Halimar_Wavewatch {
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public static final MagicStatic S1 = new MagicStatic(MagicLayer.SetPT) {
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@Override
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public void getPowerToughness(
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final MagicGame game,
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final MagicPermanent permanent,
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final MagicPowerToughness pt) {
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final int charges = permanent.getCounters(MagicCounterType.Charge);
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if (charges >= 5) {
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pt.set(6,6);
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} else if (charges >= 1) {
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pt.set(0,6);
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}
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}
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};
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public static final MagicStatic S2 = new MagicStatic(MagicLayer.Ability) {
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@Override
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public long getAbilityFlags(
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final MagicGame game,
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final MagicPermanent permanent,
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final long flags) {
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if (permanent.getCounters(MagicCounterType.Charge) >= 5) {
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return flags|MagicAbility.Islandwalk.getMask();
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}
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return flags;
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}
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};
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public static final MagicPermanentActivation A = new MagicLevelUpActivation(MagicManaCost.TWO,5);
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}
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